Get project to compile again
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10efaeb8d2
3 changed files with 94 additions and 94 deletions
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@ -68,15 +68,15 @@ impl Present {
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self.session = session.clone();
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}
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fn join(&self, who: Session) {
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fn join(&mut self, who: Session) {
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self.others.insert(who.id, who);
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}
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fn nick(&self, who: Session) {
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fn nick(&mut self, who: Session) {
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self.others.insert(who.id, who);
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}
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fn part(&self, who: Session) {
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fn part(&mut self, who: Session) {
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self.others.remove(&who.id);
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}
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}
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@ -2,33 +2,29 @@ mod input;
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mod layout;
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mod overlays;
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mod pane;
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mod room;
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mod rooms;
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mod styles;
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mod textline;
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use std::collections::hash_map::Entry;
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use std::collections::HashMap;
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use std::io::Stdout;
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use std::sync::Arc;
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use crossterm::event::{Event, EventStream, KeyCode, KeyEvent, MouseEvent, MouseEventKind};
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use futures::StreamExt;
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use tokio::sync::mpsc::error::TryRecvError;
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use tokio::sync::mpsc::{self, UnboundedReceiver, UnboundedSender};
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use tokio::sync::Mutex;
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use tui::backend::CrosstermBackend;
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use tui::layout::{Constraint, Direction, Layout, Rect};
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use tui::{Frame, Terminal};
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use crate::config::Config;
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use crate::room::Room;
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use crate::cove;
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use crate::cove::room::CoveRoom;
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use crate::ui::overlays::OverlayReaction;
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use self::input::EventHandler;
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use self::overlays::{Overlay, SwitchRoom, SwitchRoomState};
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use self::pane::PaneInfo;
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use self::room::RoomInfo;
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use self::rooms::Rooms;
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pub type Backend = CrosstermBackend<Stdout>;
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@ -39,6 +35,12 @@ pub enum UiEvent {
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Redraw,
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}
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impl From<cove::conn::Event> for UiEvent {
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fn from(_: cove::conn::Event) -> Self {
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Self::Redraw
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}
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}
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enum EventHandleResult {
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Continue,
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Stop,
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@ -47,12 +49,12 @@ enum EventHandleResult {
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pub struct Ui {
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config: &'static Config,
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event_tx: UnboundedSender<UiEvent>,
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rooms: HashMap<String, Arc<Mutex<Room>>>,
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cove_rooms: HashMap<String, CoveRoom>,
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rooms_pane: PaneInfo,
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users_pane: PaneInfo,
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room: Option<RoomInfo>,
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// room: Option<RoomInfo>,
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overlay: Option<Overlay>,
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last_area: Rect,
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@ -63,12 +65,12 @@ impl Ui {
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Self {
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config,
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event_tx,
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rooms: HashMap::new(),
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cove_rooms: HashMap::new(),
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rooms_pane: PaneInfo::default(),
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users_pane: PaneInfo::default(),
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room: None,
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// room: None,
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overlay: None,
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last_area: Rect::default(),
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@ -169,18 +171,18 @@ impl Ui {
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self.overlay = Some(Overlay::SwitchRoom(SwitchRoomState::default()));
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CONTINUE
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}
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KeyCode::Char('J') => {
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self.switch_to_next_room();
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CONTINUE
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}
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KeyCode::Char('K') => {
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self.switch_to_prev_room();
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CONTINUE
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}
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KeyCode::Char('D') => {
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self.remove_current_room();
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CONTINUE
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}
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// KeyCode::Char('J') => {
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// self.switch_to_next_room();
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// CONTINUE
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// }
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// KeyCode::Char('K') => {
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// self.switch_to_prev_room();
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// CONTINUE
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// }
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// KeyCode::Char('D') => {
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// self.remove_current_room();
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// CONTINUE
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// }
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_ => CONTINUE,
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}
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}
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@ -193,7 +195,7 @@ impl Ui {
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let name = name.trim();
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if !name.is_empty() {
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self.overlay = None;
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self.switch_to_room(name.to_string()).await;
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// self.switch_to_room(name.to_string()).await;
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}
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}
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}
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@ -247,16 +249,16 @@ impl Ui {
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let users_pane_area = areas[4];
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// Main pane and users pane
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if let Some(room) = &mut self.room {
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room.render_main(frame, main_pane_area).await;
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room.render_users(frame, users_pane_area).await;
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}
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// if let Some(room) = &mut self.room {
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// room.render_main(frame, main_pane_area).await;
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// room.render_users(frame, users_pane_area).await;
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// }
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// Rooms pane
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let mut rooms = Rooms::new(&self.rooms);
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if let Some(room) = &self.room {
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rooms = rooms.select(room.name());
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}
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let mut rooms = Rooms::new(&self.cove_rooms);
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// if let Some(room) = &self.room {
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// rooms = rooms.select(room.name());
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// }
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frame.render_widget(rooms, rooms_pane_area);
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// Pane borders and width
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@ -279,69 +281,69 @@ impl Ui {
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Ok(())
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}
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async fn switch_to_room(&mut self, name: String) {
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let room = match self.rooms.entry(name.clone()) {
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Entry::Occupied(entry) => entry.get().clone(),
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Entry::Vacant(entry) => {
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let identity = self.config.cove_identity.clone();
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let room = Room::new(name.clone(), identity, None, self.config).await;
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entry.insert(room.clone());
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room
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}
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};
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// async fn switch_to_room(&mut self, name: String) {
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// let room = match self.rooms.entry(name.clone()) {
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// Entry::Occupied(entry) => entry.get().clone(),
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// Entry::Vacant(entry) => {
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// let identity = self.config.cove_identity.clone();
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// let room = Room::new(name.clone(), identity, None, self.config).await;
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// entry.insert(room.clone());
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// room
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// }
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// };
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self.room = Some(RoomInfo::new(name, room))
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}
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// self.room = Some(RoomInfo::new(name, room))
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// }
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fn get_room_index(&self) -> Option<(usize, &str)> {
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let name = self.room.as_ref()?.name();
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// fn get_room_index(&self) -> Option<(usize, &str)> {
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// let name = self.room.as_ref()?.name();
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let mut rooms = self.rooms.keys().collect::<Vec<_>>();
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if rooms.is_empty() {
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return None;
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}
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rooms.sort();
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// let mut rooms = self.rooms.keys().collect::<Vec<_>>();
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// if rooms.is_empty() {
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// return None;
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// }
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// rooms.sort();
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let index = rooms.iter().position(|n| n as &str == name)?;
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// let index = rooms.iter().position(|n| n as &str == name)?;
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Some((index, name))
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}
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// Some((index, name))
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// }
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fn set_room_index(&mut self, index: usize) {
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let mut rooms = self.rooms.keys().collect::<Vec<_>>();
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if rooms.is_empty() {
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self.room = None;
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return;
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}
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rooms.sort();
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// fn set_room_index(&mut self, index: usize) {
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// let mut rooms = self.rooms.keys().collect::<Vec<_>>();
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// if rooms.is_empty() {
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// self.room = None;
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// return;
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// }
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// rooms.sort();
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let name = rooms[index % rooms.len()];
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let room = self.rooms[name].clone();
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self.room = Some(RoomInfo::new(name.clone(), room))
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}
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// let name = rooms[index % rooms.len()];
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// let room = self.rooms[name].clone();
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// self.room = Some(RoomInfo::new(name.clone(), room))
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// }
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fn switch_to_next_room(&mut self) {
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if let Some((index, _)) = self.get_room_index() {
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self.set_room_index(index + 1);
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}
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}
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// fn switch_to_next_room(&mut self) {
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// if let Some((index, _)) = self.get_room_index() {
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// self.set_room_index(index + 1);
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// }
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// }
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fn switch_to_prev_room(&mut self) {
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if let Some((index, _)) = self.get_room_index() {
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self.set_room_index(index + self.rooms.len() - 1);
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}
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}
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// fn switch_to_prev_room(&mut self) {
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// if let Some((index, _)) = self.get_room_index() {
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// self.set_room_index(index + self.rooms.len() - 1);
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// }
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// }
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fn remove_current_room(&mut self) {
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if let Some((index, name)) = self.get_room_index() {
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let name = name.to_string();
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self.rooms.remove(&name);
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let index = if self.rooms.is_empty() {
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0
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} else {
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index.min(self.rooms.len() - 1)
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};
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self.set_room_index(index);
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}
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}
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// fn remove_current_room(&mut self) {
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// if let Some((index, name)) = self.get_room_index() {
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// let name = name.to_string();
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// self.rooms.remove(&name);
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// let index = if self.rooms.is_empty() {
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// 0
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// } else {
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// index.min(self.rooms.len() - 1)
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// };
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// self.set_room_index(index);
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// }
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// }
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}
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@ -1,14 +1,12 @@
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use std::collections::HashMap;
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use std::sync::Arc;
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use tokio::sync::Mutex;
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use tui::buffer::Buffer;
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use tui::layout::Rect;
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use tui::style::{Color, Modifier, Style};
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use tui::text::{Span, Spans};
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use tui::widgets::{Paragraph, Widget};
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use crate::room::Room;
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use crate::cove::room::CoveRoom;
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use super::styles;
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@ -23,8 +21,8 @@ pub struct Rooms {
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}
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impl Rooms {
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pub fn new(rooms: &HashMap<String, Arc<Mutex<Room>>>) -> Self {
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let mut rooms = rooms
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pub fn new(cove_rooms: &HashMap<String, CoveRoom>) -> Self {
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let mut rooms = cove_rooms
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.iter()
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.map(|(name, _room)| RoomInfo { name: name.clone() })
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.collect::<Vec<_>>();
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