Rename parts of main pane

This commit is contained in:
Joscha 2022-03-05 20:50:33 +01:00
parent 5680eb3ab2
commit 441b9ac79e

View file

@ -34,16 +34,16 @@ impl CoveUi {
Constraint::Min(0), Constraint::Min(0),
]) ])
.split(area); .split(area);
let room_name_area = areas[0]; let title_area = areas[0];
let separator_area = areas[1]; let separator_area = areas[1];
let main_area = areas[2]; let body_area = areas[2];
self.render_banner(frame, room_name_area).await; self.render_title(frame, title_area).await;
self.render_separator(frame, separator_area).await; self.render_separator(frame, separator_area).await;
self.render_main_inner(frame, main_area).await; self.render_body(frame, body_area).await;
} }
async fn render_banner<B: Backend>(&mut self, frame: &mut Frame<'_, B>, area: Rect) { async fn render_title<B: Backend>(&mut self, frame: &mut Frame<'_, B>, area: Rect) {
// TODO Show current nick as well, if applicable // TODO Show current nick as well, if applicable
let room_name = Paragraph::new(Span::styled( let room_name = Paragraph::new(Span::styled(
format!("&{}", self.name()), format!("&{}", self.name()),
@ -60,7 +60,7 @@ impl CoveUi {
frame.render_widget(separator, area); frame.render_widget(separator, area);
} }
async fn render_main_inner<B: Backend>(&mut self, frame: &mut Frame<'_, B>, area: Rect) { async fn render_body<B: Backend>(&mut self, frame: &mut Frame<'_, B>, area: Rect) {
// TODO Implement // TODO Implement
} }