Move chat to ui module
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603876738f
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446e3e885a
11 changed files with 7 additions and 12 deletions
167
src/ui/chat/tree/layout.rs
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167
src/ui/chat/tree/layout.rs
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//! Arranging messages as blocks.
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use toss::frame::{Frame, Size};
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use crate::store::{Msg, MsgStore, Tree};
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use super::blocks::{Block, Blocks};
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use super::util::{self, MIN_CONTENT_WIDTH};
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use super::{Cursor, TreeView};
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fn msg_to_block<M: Msg>(frame: &mut Frame, size: Size, msg: &M, indent: usize) -> Block<M::Id> {
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let nick = msg.nick();
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let content = msg.content();
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let content_width = size.width as i32 - util::after_nick(frame, indent, &nick.text());
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if content_width < MIN_CONTENT_WIDTH as i32 {
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Block::placeholder(msg.id(), indent).time(msg.time())
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} else {
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let content_width = content_width as usize;
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let breaks = frame.wrap(&content.text(), content_width);
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let lines = content.split_at_indices(&breaks);
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Block::msg(msg.id(), indent, msg.time(), nick, lines)
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}
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}
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fn layout_subtree<M: Msg>(
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frame: &mut Frame,
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size: Size,
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tree: &Tree<M>,
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indent: usize,
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id: &M::Id,
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result: &mut Blocks<M::Id>,
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) {
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let block = if let Some(msg) = tree.msg(id) {
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msg_to_block(frame, size, msg, indent)
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} else {
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Block::placeholder(id.clone(), indent)
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};
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result.push_back(block);
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if let Some(children) = tree.children(id) {
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for child in children {
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layout_subtree(frame, size, tree, indent + 1, child, result);
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}
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}
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}
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fn layout_tree<M: Msg>(frame: &mut Frame, size: Size, tree: Tree<M>) -> Blocks<M::Id> {
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let mut blocks = Blocks::new();
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layout_subtree(frame, size, &tree, 0, tree.root(), &mut blocks);
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blocks
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}
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impl<M: Msg> TreeView<M> {
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pub async fn expand_blocks_up<S: MsgStore<M>>(
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store: &S,
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frame: &mut Frame,
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size: Size,
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blocks: &mut Blocks<M::Id>,
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tree_id: &mut Option<M::Id>,
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) {
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while blocks.top_line > 0 {
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*tree_id = if let Some(tree_id) = tree_id {
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store.prev_tree(tree_id).await
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} else {
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break;
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};
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if let Some(tree_id) = tree_id {
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let tree = store.tree(tree_id).await;
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blocks.prepend(layout_tree(frame, size, tree));
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} else {
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break;
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}
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}
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}
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pub async fn expand_blocks_down<S: MsgStore<M>>(
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store: &S,
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frame: &mut Frame,
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size: Size,
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blocks: &mut Blocks<M::Id>,
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tree_id: &mut Option<M::Id>,
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) {
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while blocks.bottom_line < size.height as i32 {
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*tree_id = if let Some(tree_id) = tree_id {
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store.next_tree(tree_id).await
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} else {
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break;
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};
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if let Some(tree_id) = tree_id {
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let tree = store.tree(tree_id).await;
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blocks.append(layout_tree(frame, size, tree));
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} else {
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break;
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}
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}
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}
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// TODO Split up based on cursor presence
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pub async fn layout_blocks<S: MsgStore<M>>(
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&mut self,
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store: &S,
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cursor: Option<&Cursor<M::Id>>,
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frame: &mut Frame,
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size: Size,
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) -> Blocks<M::Id> {
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if let Some(cursor) = cursor {
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// TODO Ensure focus lies on cursor path, otherwise unfocus
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// TODO Unfold all messages on path to cursor
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// Layout cursor subtree (with correct offsets based on cursor)
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let cursor_path = store.path(&cursor.id).await;
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let cursor_tree_id = cursor_path.first();
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let cursor_tree = store.tree(cursor_tree_id).await;
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let mut blocks = layout_tree(frame, size, cursor_tree);
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blocks.calculate_offsets_with_cursor(cursor, size.height);
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// Expand upwards and downwards, ensuring the blocks are not
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// scrolled too far in any direction.
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//
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// If the blocks fill the screen, scrolling stops when the topmost
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// message is at the top of the screen or the bottommost message is
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// at the bottom. If they don't fill the screen, the bottommost
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// message should always be at the bottom.
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//
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// Because our helper functions always expand the blocks until they
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// reach the top or bottom of the screen, we can determine that
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// we're at the top/bottom if expansion stopped anywhere in the
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// middle of the screen.
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//
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// TODO Don't expand if there is a focus
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let mut top_tree_id = Some(cursor_tree_id.clone());
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Self::expand_blocks_up(store, frame, size, &mut blocks, &mut top_tree_id).await;
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if blocks.top_line > 0 {
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blocks.offset(-blocks.top_line);
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}
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let mut bot_tree_id = Some(cursor_tree_id.clone());
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Self::expand_blocks_down(store, frame, size, &mut blocks, &mut bot_tree_id).await;
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if blocks.bottom_line < size.height as i32 - 1 {
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blocks.offset(size.height as i32 - 1 - blocks.bottom_line);
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}
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// If we only moved the blocks down, we need to expand upwards again
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// to make sure we fill the screen.
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Self::expand_blocks_up(store, frame, size, &mut blocks, &mut top_tree_id).await;
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blocks
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} else {
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// TODO Ensure there is no focus
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// Start at the bottom of the screen
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let mut blocks = Blocks::new_below(size.height as i32 - 1);
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// Expand upwards from last tree
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if let Some(last_tree_id) = store.last_tree().await {
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let last_tree = store.tree(&last_tree_id).await;
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blocks.prepend(layout_tree(frame, size, last_tree));
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let mut tree_id = Some(last_tree_id);
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Self::expand_blocks_up(store, frame, size, &mut blocks, &mut tree_id).await;
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}
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blocks
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}
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}
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}
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