Extract layouting into separate module

This commit is contained in:
Joscha 2022-06-14 09:20:41 +02:00
parent e7ce00e528
commit 73582c3d1f
2 changed files with 153 additions and 144 deletions

View file

@ -1,17 +1,16 @@
mod blocks; mod blocks;
mod constants; mod constants;
mod layout;
use std::collections::VecDeque;
use std::marker::PhantomData; use std::marker::PhantomData;
use chrono::{DateTime, Utc};
use crossterm::event::{KeyCode, KeyEvent}; use crossterm::event::{KeyCode, KeyEvent};
use crossterm::style::{ContentStyle, Stylize}; use crossterm::style::{ContentStyle, Stylize};
use toss::frame::{Frame, Pos, Size}; use toss::frame::{Frame, Pos, Size};
use crate::store::{Msg, MsgStore, Tree}; use crate::store::{Msg, MsgStore};
use self::blocks::{Block, BlockContent, Blocks, MsgBlock}; use self::blocks::{BlockContent, Blocks};
use self::constants::{INDENT, INDENT_WIDTH, TIME_WIDTH}; use self::constants::{INDENT, INDENT_WIDTH, TIME_WIDTH};
use super::Cursor; use super::Cursor;
@ -30,146 +29,6 @@ impl<M: Msg> TreeView<M> {
} }
} }
fn msg_to_block(
&mut self,
msg: &M,
indent: usize,
frame: &mut Frame,
size: Size,
) -> Block<M::Id> {
let nick = msg.nick();
let content = msg.content();
let used_width = TIME_WIDTH + INDENT_WIDTH * indent + 1 + frame.width(&nick) + 2;
let rest_width = size.width as usize - used_width;
let lines = toss::split_at_indices(&content, &frame.wrap(&content, rest_width));
let lines = lines.into_iter().map(|s| s.to_string()).collect::<Vec<_>>();
MsgBlock {
time: msg.time(),
nick,
lines,
}
.into_block(msg.id(), indent)
}
fn layout_subtree(
&mut self,
tree: &Tree<M>,
frame: &mut Frame,
size: Size,
indent: usize,
id: &M::Id,
layout: &mut Blocks<M::Id>,
) {
let block = if let Some(msg) = tree.msg(id) {
self.msg_to_block(msg, indent, frame, size)
} else {
Block::placeholder(id.clone(), indent)
};
layout.push_back(block);
if let Some(children) = tree.children(id) {
for child in children {
self.layout_subtree(tree, frame, size, indent + 1, child, layout);
}
}
}
fn layout_tree(&mut self, tree: Tree<M>, frame: &mut Frame, size: Size) -> Blocks<M::Id> {
let mut layout = Blocks::new();
self.layout_subtree(&tree, frame, size, 0, tree.root(), &mut layout);
layout
}
async fn expand_layout_upwards<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
frame: &mut Frame,
size: Size,
layout: &mut Blocks<M::Id>,
mut tree_id: M::Id,
) {
while layout.top_line > 0 {
let tree = store.tree(room, &tree_id).await;
layout.prepend(self.layout_tree(tree, frame, size));
if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await {
tree_id = prev_tree_id;
} else {
break;
}
}
}
async fn expand_layout_downwards<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
frame: &mut Frame,
size: Size,
layout: &mut Blocks<M::Id>,
mut tree_id: M::Id,
) {
while layout.bottom_line < size.height as i32 {
let tree = store.tree(room, &tree_id).await;
layout.append(self.layout_tree(tree, frame, size));
if let Some(next_tree_id) = store.next_tree(room, &tree_id).await {
tree_id = next_tree_id;
} else {
break;
}
}
}
async fn layout<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
cursor: &Option<Cursor<M::Id>>,
frame: &mut Frame,
size: Size,
) -> Blocks<M::Id> {
let height: i32 = size.height.into();
if let Some(cursor) = cursor {
// TODO Ensure focus lies on cursor path, otherwise unfocus
// TODO Unfold all messages on path to cursor
// Produce layout of cursor subtree (with correct offsets)
let cursor_path = store.path(room, &cursor.id).await;
let cursor_tree_id = cursor_path.first();
let cursor_tree = store.tree(room, cursor_tree_id).await;
let mut layout = self.layout_tree(cursor_tree, frame, size);
layout.calculate_offsets_with_cursor(cursor, height);
// Expand layout upwards and downwards
// TODO Don't do this if there is a focus
if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
self.expand_layout_upwards(room, store, frame, size, &mut layout, prev_tree)
.await;
}
if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await {
self.expand_layout_downwards(room, store, frame, size, &mut layout, next_tree)
.await;
}
layout
} else {
// TODO Ensure there is no focus
// Start layout at the bottom of the screen
let mut layout = Blocks::new_below(height - 1);
// Expand layout upwards until the edge of the screen
if let Some(last_tree) = store.last_tree(room).await {
self.expand_layout_upwards(room, store, frame, size, &mut layout, last_tree)
.await;
}
layout
}
}
fn render_indentation(&mut self, frame: &mut Frame, pos: Pos, indent: usize, cursor: bool) { fn render_indentation(&mut self, frame: &mut Frame, pos: Pos, indent: usize, cursor: bool) {
for i in 0..indent { for i in 0..indent {
let x = TIME_WIDTH + INDENT_WIDTH * i; let x = TIME_WIDTH + INDENT_WIDTH * i;

View file

@ -0,0 +1,150 @@
use toss::frame::{Frame, Size};
use crate::chat::Cursor;
use crate::store::{Msg, MsgStore, Tree};
use super::blocks::{Block, Blocks, MsgBlock};
use super::constants::{INDENT_WIDTH, TIME_WIDTH};
use super::TreeView;
impl<M: Msg> TreeView<M> {
fn msg_to_block(
&mut self,
msg: &M,
indent: usize,
frame: &mut Frame,
size: Size,
) -> Block<M::Id> {
let nick = msg.nick();
let content = msg.content();
let used_width = TIME_WIDTH + INDENT_WIDTH * indent + 1 + frame.width(&nick) + 2;
let rest_width = size.width as usize - used_width;
let lines = toss::split_at_indices(&content, &frame.wrap(&content, rest_width));
let lines = lines.into_iter().map(|s| s.to_string()).collect::<Vec<_>>();
MsgBlock {
time: msg.time(),
nick,
lines,
}
.into_block(msg.id(), indent)
}
fn layout_subtree(
&mut self,
tree: &Tree<M>,
frame: &mut Frame,
size: Size,
indent: usize,
id: &M::Id,
layout: &mut Blocks<M::Id>,
) {
let block = if let Some(msg) = tree.msg(id) {
self.msg_to_block(msg, indent, frame, size)
} else {
Block::placeholder(id.clone(), indent)
};
layout.push_back(block);
if let Some(children) = tree.children(id) {
for child in children {
self.layout_subtree(tree, frame, size, indent + 1, child, layout);
}
}
}
fn layout_tree(&mut self, tree: Tree<M>, frame: &mut Frame, size: Size) -> Blocks<M::Id> {
let mut layout = Blocks::new();
self.layout_subtree(&tree, frame, size, 0, tree.root(), &mut layout);
layout
}
async fn expand_layout_upwards<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
frame: &mut Frame,
size: Size,
layout: &mut Blocks<M::Id>,
mut tree_id: M::Id,
) {
while layout.top_line > 0 {
let tree = store.tree(room, &tree_id).await;
layout.prepend(self.layout_tree(tree, frame, size));
if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await {
tree_id = prev_tree_id;
} else {
break;
}
}
}
async fn expand_layout_downwards<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
frame: &mut Frame,
size: Size,
layout: &mut Blocks<M::Id>,
mut tree_id: M::Id,
) {
while layout.bottom_line < size.height as i32 {
let tree = store.tree(room, &tree_id).await;
layout.append(self.layout_tree(tree, frame, size));
if let Some(next_tree_id) = store.next_tree(room, &tree_id).await {
tree_id = next_tree_id;
} else {
break;
}
}
}
pub async fn layout<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
cursor: &Option<Cursor<M::Id>>,
frame: &mut Frame,
size: Size,
) -> Blocks<M::Id> {
let height: i32 = size.height.into();
if let Some(cursor) = cursor {
// TODO Ensure focus lies on cursor path, otherwise unfocus
// TODO Unfold all messages on path to cursor
// Produce layout of cursor subtree (with correct offsets)
let cursor_path = store.path(room, &cursor.id).await;
let cursor_tree_id = cursor_path.first();
let cursor_tree = store.tree(room, cursor_tree_id).await;
let mut layout = self.layout_tree(cursor_tree, frame, size);
layout.calculate_offsets_with_cursor(cursor, height);
// Expand layout upwards and downwards
// TODO Don't do this if there is a focus
if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
self.expand_layout_upwards(room, store, frame, size, &mut layout, prev_tree)
.await;
}
if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await {
self.expand_layout_downwards(room, store, frame, size, &mut layout, next_tree)
.await;
}
layout
} else {
// TODO Ensure there is no focus
// Start layout at the bottom of the screen
let mut layout = Blocks::new_below(height - 1);
// Expand layout upwards until the edge of the screen
if let Some(last_tree) = store.last_tree(room).await {
self.expand_layout_upwards(room, store, frame, size, &mut layout, last_tree)
.await;
}
layout
}
}
}