Fix not being able to close nick dialog
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parent
77c5b479aa
commit
73cb568702
4 changed files with 39 additions and 22 deletions
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@ -53,7 +53,7 @@ impl<M: Msg, S: MsgStore<M>> ChatState<M, S> {
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}
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}
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pub async fn handle_navigation(&mut self, event: KeyEvent) {
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pub async fn handle_navigation(&mut self, event: KeyEvent) -> bool {
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match self.mode {
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Mode::Tree => self.tree.handle_navigation(event).await,
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}
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@ -48,14 +48,15 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
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}
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}
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async fn handle_navigation(&mut self, event: KeyEvent) {
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async fn handle_navigation(&mut self, event: KeyEvent) -> bool {
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match event.code {
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KeyCode::Up | KeyCode::Char('k') => self.move_cursor_up().await,
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KeyCode::Down | KeyCode::Char('j') => self.move_cursor_down().await,
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KeyCode::Char('g') => self.move_cursor_to_top().await,
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KeyCode::Char('G') => self.move_cursor_to_bottom().await,
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_ => {}
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_ => return false,
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}
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true
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}
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async fn handle_messaging(
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@ -86,8 +87,8 @@ impl<M: Msg, S: MsgStore<M>> TreeViewState<M, S> {
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TreeView(self.0.clone())
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}
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pub async fn handle_navigation(&mut self, event: KeyEvent) {
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self.0.lock().await.handle_navigation(event).await;
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pub async fn handle_navigation(&mut self, event: KeyEvent) -> bool {
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self.0.lock().await.handle_navigation(event).await
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}
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pub async fn handle_messaging(
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@ -276,10 +276,12 @@ impl EuphRoom {
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terminal: &mut Terminal,
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crossterm_lock: &Arc<FairMutex<()>>,
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event: KeyEvent,
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) {
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) -> bool {
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match &self.state {
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State::Normal => {
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self.chat.handle_navigation(event).await;
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if self.chat.handle_navigation(event).await {
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return true;
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}
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if let Some(room) = &self.room {
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if let Ok(Some(Status::Joined(joined))) = room.status().await {
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@ -287,6 +289,7 @@ impl EuphRoom {
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self.state = State::ChooseNick(EditorState::with_initial_text(
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joined.session.name.clone(),
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));
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return true;
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}
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let potential_message = self
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@ -295,25 +298,31 @@ impl EuphRoom {
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.await;
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if let Some((parent, content)) = potential_message {
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let _ = room.send(parent, content);
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return true;
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}
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}
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}
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false
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}
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State::ChooseNick(ed) => match event.code {
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KeyCode::Esc => self.state = State::Normal,
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KeyCode::Enter => {
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if let Some(room) = &self.room {
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let _ = room.nick(ed.text());
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State::ChooseNick(ed) => {
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match event.code {
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KeyCode::Esc => self.state = State::Normal,
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KeyCode::Enter => {
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if let Some(room) = &self.room {
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let _ = room.nick(ed.text());
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}
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self.state = State::Normal;
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}
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self.state = State::Normal;
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KeyCode::Backspace => ed.backspace(),
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KeyCode::Left => ed.move_cursor_left(),
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KeyCode::Right => ed.move_cursor_right(),
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KeyCode::Delete => ed.delete(),
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KeyCode::Char(ch) => ed.insert_char(ch),
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_ => return false,
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}
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KeyCode::Backspace => ed.backspace(),
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KeyCode::Left => ed.move_cursor_left(),
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KeyCode::Right => ed.move_cursor_right(),
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KeyCode::Delete => ed.delete(),
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KeyCode::Char(ch) => ed.insert_char(ch),
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_ => {}
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},
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true
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}
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}
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}
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}
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@ -237,11 +237,18 @@ impl Rooms {
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}
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_ => {}
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},
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State::ShowRoom(_) if event.code == KeyCode::Esc => self.state = State::ShowList,
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State::ShowRoom(name) => {
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self.get_or_insert_room(name.clone())
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if self
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.get_or_insert_room(name.clone())
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.handle_key_event(terminal, crossterm_lock, event)
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.await
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{
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return;
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}
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if event.code == KeyCode::Esc {
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self.state = State::ShowList;
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}
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}
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State::Connect(ed) => match event.code {
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KeyCode::Esc => self.state = State::ShowList,
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