Add password authentication dialog

This commit is contained in:
Joscha 2022-08-21 01:19:07 +02:00
parent 19d75a1d15
commit 7b52add24e
3 changed files with 148 additions and 43 deletions

View file

@ -5,7 +5,7 @@ use std::sync::Arc;
use crossterm::event::KeyCode;
use crossterm::style::{Color, ContentStyle, Stylize};
use euphoxide::api::{Data, PacketType, SessionType, SessionView, Snowflake};
use euphoxide::conn::{Joined, Status};
use euphoxide::conn::{Joined, Joining, Status};
use parking_lot::FairMutex;
use tokio::sync::oneshot::error::TryRecvError;
use tokio::sync::{mpsc, oneshot};
@ -35,7 +35,8 @@ use super::popup::RoomPopup;
enum State {
Normal,
ChooseNick(EditorState),
Auth(EditorState),
Nick(EditorState),
}
#[allow(clippy::large_enum_variant)]
@ -153,10 +154,35 @@ impl EuphRoom {
}
}
pub async fn widget(&mut self) -> BoxedWidget {
self.stabilize_pseudo_msg().await;
fn stabilize_state(&mut self, status: &RoomStatus) {
match &self.state {
State::Auth(_)
if !matches!(
status,
RoomStatus::Connected(Status::Joining(Joining {
bounce: Some(_),
..
}))
) =>
{
self.state = State::Normal
}
State::Nick(_) if !matches!(status, RoomStatus::Connected(Status::Joined(_))) => {
self.state = State::Normal
}
_ => {}
}
}
async fn stabilize(&mut self, status: &RoomStatus) {
self.stabilize_pseudo_msg().await;
self.stabilize_state(status);
}
pub async fn widget(&mut self) -> BoxedWidget {
let status = self.status().await;
self.stabilize(&status).await;
let chat = if let RoomStatus::Connected(Status::Joined(joined)) = &status {
self.widget_with_nick_list(&status, joined).await
} else {
@ -167,7 +193,8 @@ impl EuphRoom {
match &self.state {
State::Normal => {}
State::ChooseNick(editor) => layers.push(Self::choose_nick_widget(editor)),
State::Auth(editor) => layers.push(Self::auth_widget(editor)),
State::Nick(editor) => layers.push(Self::nick_widget(editor)),
}
for popup in &self.popups {
@ -177,7 +204,14 @@ impl EuphRoom {
Layer::new(layers).into()
}
fn choose_nick_widget(editor: &EditorState) -> BoxedWidget {
fn auth_widget(editor: &EditorState) -> BoxedWidget {
Popup::new(Padding::new(editor.widget()).left(1))
.title("Enter password")
.inner_padding(false)
.build()
}
fn nick_widget(editor: &EditorState) -> BoxedWidget {
let editor = editor
.widget()
.highlight(|s| Styled::new(s, euph::nick_style(s)));
@ -373,14 +407,21 @@ impl EuphRoom {
match &self.state {
State::Normal => {
// TODO Use if-let chain
bindings.binding("esc", "leave room");
let can_compose = if let Some(room) = &self.room {
if let Ok(Some(Status::Joined(_))) = room.status().await {
bindings.binding("n", "change nick");
true
} else {
false
match room.status().await {
Ok(Some(Status::Joining(Joining {
bounce: Some(_), ..
}))) => {
bindings.binding("a", "authenticate");
false
}
Ok(Some(Status::Joined(_))) => {
bindings.binding("n", "change nick");
true
}
_ => false,
}
} else {
false
@ -389,7 +430,12 @@ impl EuphRoom {
bindings.empty();
self.chat.list_key_bindings(bindings, can_compose).await;
}
State::ChooseNick(_) => {
State::Auth(_) => {
bindings.binding("esc", "abort");
bindings.binding("enter", "authenticate");
util::list_editor_key_bindings(bindings, Self::nick_char, false);
}
State::Nick(_) => {
bindings.binding("esc", "abort");
bindings.binding("enter", "set nick");
util::list_editor_key_bindings(bindings, Self::nick_char, false);
@ -413,42 +459,78 @@ impl EuphRoom {
match &self.state {
State::Normal => {
// TODO Use if-let chain
if let Some(room) = &self.room {
if let Ok(Some(Status::Joined(joined))) = room.status().await {
match self
.chat
.handle_input_event(terminal, crossterm_lock, event, true)
.await
{
Reaction::NotHandled => {}
Reaction::Handled => return true,
Reaction::Composed { parent, content } => {
match room.send(parent, content) {
Ok(id_rx) => self.last_msg_sent = Some(id_rx),
Err(_) => self.chat.sent(None).await,
}
return true;
}
}
let status = room.status().await;
let can_compose = matches!(status, Ok(Some(Status::Joined(_))));
if let key!('n') | key!('N') = event {
self.state = State::ChooseNick(EditorState::with_initial_text(
joined.session.name.clone(),
));
// We need to handle chat input first, otherwise the other
// key bindings will shadow characters in the editor.
match self
.chat
.handle_input_event(terminal, crossterm_lock, event, can_compose)
.await
{
Reaction::NotHandled => {}
Reaction::Handled => return true,
Reaction::Composed { parent, content } => {
match room.send(parent, content) {
Ok(id_rx) => self.last_msg_sent = Some(id_rx),
Err(_) => self.chat.sent(None).await,
}
return true;
}
return false;
}
}
self.chat
.handle_input_event(terminal, crossterm_lock, event, false)
.await
.handled()
match status {
Ok(Some(Status::Joining(Joining {
bounce: Some(_), ..
}))) => {
if let key!('a') | key!('A') = event {
self.state = State::Auth(EditorState::new());
return true;
}
false
}
Ok(Some(Status::Joined(joined))) => {
if let key!('n') | key!('N') = event {
self.state = State::Nick(EditorState::with_initial_text(
joined.session.name,
));
return true;
}
true
}
_ => false,
}
} else {
self.chat
.handle_input_event(terminal, crossterm_lock, event, false)
.await
.handled()
}
}
State::ChooseNick(ed) => match event {
State::Auth(ed) => match event {
key!(Esc) => {
self.state = State::Normal;
true
}
key!(Enter) => {
if let Some(room) = &self.room {
let _ = room.auth(ed.text());
}
self.state = State::Normal;
true
}
_ => util::handle_editor_input_event(
ed,
terminal,
crossterm_lock,
event,
Self::nick_char,
false,
),
},
State::Nick(ed) => match event {
key!(Esc) => {
self.state = State::Normal;
true