Add password authentication dialog
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19d75a1d15
commit
7b52add24e
3 changed files with 148 additions and 43 deletions
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@ -5,7 +5,7 @@ use std::sync::Arc;
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use crossterm::event::KeyCode;
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use crossterm::style::{Color, ContentStyle, Stylize};
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use euphoxide::api::{Data, PacketType, SessionType, SessionView, Snowflake};
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use euphoxide::conn::{Joined, Status};
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use euphoxide::conn::{Joined, Joining, Status};
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use parking_lot::FairMutex;
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use tokio::sync::oneshot::error::TryRecvError;
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use tokio::sync::{mpsc, oneshot};
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@ -35,7 +35,8 @@ use super::popup::RoomPopup;
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enum State {
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Normal,
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ChooseNick(EditorState),
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Auth(EditorState),
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Nick(EditorState),
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}
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#[allow(clippy::large_enum_variant)]
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@ -153,10 +154,35 @@ impl EuphRoom {
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}
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}
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pub async fn widget(&mut self) -> BoxedWidget {
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self.stabilize_pseudo_msg().await;
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fn stabilize_state(&mut self, status: &RoomStatus) {
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match &self.state {
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State::Auth(_)
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if !matches!(
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status,
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RoomStatus::Connected(Status::Joining(Joining {
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bounce: Some(_),
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..
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}))
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) =>
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{
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self.state = State::Normal
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}
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State::Nick(_) if !matches!(status, RoomStatus::Connected(Status::Joined(_))) => {
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self.state = State::Normal
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}
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_ => {}
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}
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}
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async fn stabilize(&mut self, status: &RoomStatus) {
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self.stabilize_pseudo_msg().await;
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self.stabilize_state(status);
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}
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pub async fn widget(&mut self) -> BoxedWidget {
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let status = self.status().await;
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self.stabilize(&status).await;
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let chat = if let RoomStatus::Connected(Status::Joined(joined)) = &status {
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self.widget_with_nick_list(&status, joined).await
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} else {
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@ -167,7 +193,8 @@ impl EuphRoom {
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match &self.state {
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State::Normal => {}
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State::ChooseNick(editor) => layers.push(Self::choose_nick_widget(editor)),
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State::Auth(editor) => layers.push(Self::auth_widget(editor)),
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State::Nick(editor) => layers.push(Self::nick_widget(editor)),
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}
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for popup in &self.popups {
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@ -177,7 +204,14 @@ impl EuphRoom {
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Layer::new(layers).into()
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}
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fn choose_nick_widget(editor: &EditorState) -> BoxedWidget {
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fn auth_widget(editor: &EditorState) -> BoxedWidget {
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Popup::new(Padding::new(editor.widget()).left(1))
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.title("Enter password")
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.inner_padding(false)
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.build()
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}
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fn nick_widget(editor: &EditorState) -> BoxedWidget {
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let editor = editor
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.widget()
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.highlight(|s| Styled::new(s, euph::nick_style(s)));
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@ -373,14 +407,21 @@ impl EuphRoom {
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match &self.state {
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State::Normal => {
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// TODO Use if-let chain
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bindings.binding("esc", "leave room");
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let can_compose = if let Some(room) = &self.room {
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if let Ok(Some(Status::Joined(_))) = room.status().await {
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bindings.binding("n", "change nick");
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true
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} else {
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false
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match room.status().await {
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Ok(Some(Status::Joining(Joining {
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bounce: Some(_), ..
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}))) => {
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bindings.binding("a", "authenticate");
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false
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}
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Ok(Some(Status::Joined(_))) => {
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bindings.binding("n", "change nick");
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true
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}
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_ => false,
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}
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} else {
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false
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@ -389,7 +430,12 @@ impl EuphRoom {
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bindings.empty();
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self.chat.list_key_bindings(bindings, can_compose).await;
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}
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State::ChooseNick(_) => {
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State::Auth(_) => {
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bindings.binding("esc", "abort");
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bindings.binding("enter", "authenticate");
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util::list_editor_key_bindings(bindings, Self::nick_char, false);
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}
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State::Nick(_) => {
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bindings.binding("esc", "abort");
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bindings.binding("enter", "set nick");
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util::list_editor_key_bindings(bindings, Self::nick_char, false);
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@ -413,42 +459,78 @@ impl EuphRoom {
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match &self.state {
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State::Normal => {
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// TODO Use if-let chain
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if let Some(room) = &self.room {
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if let Ok(Some(Status::Joined(joined))) = room.status().await {
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match self
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.chat
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.handle_input_event(terminal, crossterm_lock, event, true)
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.await
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{
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Reaction::NotHandled => {}
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Reaction::Handled => return true,
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Reaction::Composed { parent, content } => {
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match room.send(parent, content) {
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Ok(id_rx) => self.last_msg_sent = Some(id_rx),
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Err(_) => self.chat.sent(None).await,
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}
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return true;
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}
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}
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let status = room.status().await;
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let can_compose = matches!(status, Ok(Some(Status::Joined(_))));
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if let key!('n') | key!('N') = event {
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self.state = State::ChooseNick(EditorState::with_initial_text(
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joined.session.name.clone(),
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));
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// We need to handle chat input first, otherwise the other
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// key bindings will shadow characters in the editor.
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match self
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.chat
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.handle_input_event(terminal, crossterm_lock, event, can_compose)
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.await
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{
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Reaction::NotHandled => {}
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Reaction::Handled => return true,
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Reaction::Composed { parent, content } => {
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match room.send(parent, content) {
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Ok(id_rx) => self.last_msg_sent = Some(id_rx),
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Err(_) => self.chat.sent(None).await,
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}
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return true;
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}
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return false;
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}
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}
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self.chat
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.handle_input_event(terminal, crossterm_lock, event, false)
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.await
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.handled()
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match status {
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Ok(Some(Status::Joining(Joining {
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bounce: Some(_), ..
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}))) => {
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if let key!('a') | key!('A') = event {
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self.state = State::Auth(EditorState::new());
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return true;
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}
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false
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}
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Ok(Some(Status::Joined(joined))) => {
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if let key!('n') | key!('N') = event {
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self.state = State::Nick(EditorState::with_initial_text(
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joined.session.name,
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));
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return true;
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}
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true
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}
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_ => false,
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}
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} else {
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self.chat
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.handle_input_event(terminal, crossterm_lock, event, false)
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.await
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.handled()
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}
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}
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State::ChooseNick(ed) => match event {
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State::Auth(ed) => match event {
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key!(Esc) => {
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self.state = State::Normal;
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true
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}
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key!(Enter) => {
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if let Some(room) = &self.room {
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let _ = room.auth(ed.text());
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}
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self.state = State::Normal;
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true
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}
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_ => util::handle_editor_input_event(
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ed,
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terminal,
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crossterm_lock,
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event,
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Self::nick_char,
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false,
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),
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},
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State::Nick(ed) => match event {
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key!(Esc) => {
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self.state = State::Normal;
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true
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