Implement remaining layouting logic
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3a814fb960
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4 changed files with 141 additions and 89 deletions
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@ -4,80 +4,9 @@ use toss::frame::{Frame, Size};
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use crate::store::{Msg, MsgStore, Path, Tree};
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use super::blocks::{Block, BlockBody, Blocks, MarkerBlock};
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use super::blocks::{Block, BlockBody, Blocks, MarkerBlock, MsgBlock};
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use super::{util, Cursor, InnerTreeViewState};
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/*
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impl<M: Msg> TreeView<M> {
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// TODO Split up based on cursor presence
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pub async fn layout_blocks<S: MsgStore<M>>(
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&mut self,
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store: &S,
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cursor: Option<&Cursor<M::Id>>,
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frame: &mut Frame,
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size: Size,
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) -> Blocks<M::Id> {
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if let Some(cursor) = cursor {
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// TODO Ensure focus lies on cursor path, otherwise unfocus
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// TODO Unfold all messages on path to cursor
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// Layout cursor subtree (with correct offsets based on cursor)
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let cursor_path = store.path(&cursor.id).await;
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let cursor_tree_id = cursor_path.first();
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let cursor_tree = store.tree(cursor_tree_id).await;
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let mut blocks = layout_tree(frame, size, cursor_tree);
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blocks.calculate_offsets_with_cursor(cursor, size.height);
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// Expand upwards and downwards, ensuring the blocks are not
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// scrolled too far in any direction.
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//
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// If the blocks fill the screen, scrolling stops when the topmost
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// message is at the top of the screen or the bottommost message is
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// at the bottom. If they don't fill the screen, the bottommost
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// message should always be at the bottom.
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//
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// Because our helper functions always expand the blocks until they
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// reach the top or bottom of the screen, we can determine that
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// we're at the top/bottom if expansion stopped anywhere in the
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// middle of the screen.
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//
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// TODO Don't expand if there is a focus
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let mut top_tree_id = Some(cursor_tree_id.clone());
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Self::expand_blocks_up(store, frame, size, &mut blocks, &mut top_tree_id).await;
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if blocks.top_line > 0 {
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blocks.offset(-blocks.top_line);
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}
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let mut bot_tree_id = Some(cursor_tree_id.clone());
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Self::expand_blocks_down(store, frame, size, &mut blocks, &mut bot_tree_id).await;
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if blocks.bottom_line < size.height as i32 - 1 {
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blocks.offset(size.height as i32 - 1 - blocks.bottom_line);
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}
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// If we only moved the blocks down, we need to expand upwards again
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// to make sure we fill the screen.
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Self::expand_blocks_up(store, frame, size, &mut blocks, &mut top_tree_id).await;
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blocks
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} else {
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// TODO Ensure there is no focus
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// Start at the bottom of the screen
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let mut blocks = Blocks::new_below(size.height as i32 - 1);
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// Expand upwards from last tree
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if let Some(last_tree_id) = store.last_tree().await {
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let last_tree = store.tree(&last_tree_id).await;
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blocks.prepend(layout_tree(frame, size, last_tree));
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let mut tree_id = Some(last_tree_id);
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Self::expand_blocks_up(store, frame, size, &mut blocks, &mut tree_id).await;
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}
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blocks
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}
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}
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}
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*/
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impl<I: Eq> Cursor<I> {
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fn matches_block(&self, block: &Block<I>) -> bool {
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match self {
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@ -192,7 +121,7 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
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}
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/// Create a [`Blocks`] of the current cursor's immediate surroundings.
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pub async fn layout_cursor_surroundings(&self, frame: &mut Frame) -> Blocks<M::Id> {
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async fn layout_cursor_surroundings(&self, frame: &mut Frame) -> Blocks<M::Id> {
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let size = frame.size();
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let cursor_path = self.cursor_path(&self.cursor).await;
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@ -224,7 +153,80 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
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}
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}
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pub async fn expand_blocks_up(&self, frame: &mut Frame, blocks: &mut Blocks<M::Id>) {
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fn scroll_so_cursor_is_visible(blocks: &mut Blocks<M::Id>, cursor: &Cursor<M::Id>, size: Size) {
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if let Some(block) = blocks.find(|b| cursor.matches_block(b)) {
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let min_line = 0;
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let max_line = size.height as i32 - block.height();
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if block.line < min_line {
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blocks.offset(min_line - block.line);
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} else if block.line > max_line {
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blocks.offset(max_line - block.line);
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}
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} else {
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// This should never happen since we always start rendering the
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// blocks from the cursor.
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panic!("no cursor found");
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}
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}
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/// Try to obtain a normal cursor (i.e. no composing or placeholder cursor)
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/// pointing to the block.
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fn as_direct_cursor(block: &Block<M::Id>) -> Option<Cursor<M::Id>> {
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match &block.body {
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BlockBody::Marker(MarkerBlock::Bottom) => Some(Cursor::Bottom),
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BlockBody::Msg(MsgBlock { id, .. }) => Some(Cursor::Msg(id.clone())),
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_ => None,
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}
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}
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fn move_cursor_so_it_is_visible(
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blocks: &mut Blocks<M::Id>,
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cursor: &mut Cursor<M::Id>,
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size: Size,
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) {
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if matches!(cursor, Cursor::Compose(_) | Cursor::Placeholder(_)) {
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// In this case, we can't easily move the cursor since moving it
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// would change how the entire layout is rendered in
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// difficult-to-predict ways.
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//
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// Also, the user has initiated a reply to get into this state. This
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// confirms that they want their cursor in precisely its current
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// place. Moving it might lead to mis-replies and frustration.
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return;
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}
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if let Some(block) = blocks.find(|b| cursor.matches_block(b)) {
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let min_line = 1 - block.height();
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let max_line = size.height as i32 - 1;
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let new_cursor = if block.line < min_line {
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// Move cursor to first possible visible block
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blocks
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.iter()
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.filter(|b| b.line >= min_line)
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.find_map(Self::as_direct_cursor)
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} else if block.line > max_line {
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// Move cursor to last possible visible block
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blocks
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.iter()
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.rev()
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.filter(|b| b.line <= max_line)
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.find_map(Self::as_direct_cursor)
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} else {
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None
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};
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if let Some(new_cursor) = new_cursor {
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*cursor = new_cursor;
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}
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} else {
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// This should never happen since we always start rendering the
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// blocks from the cursor.
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panic!("no cursor found");
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}
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}
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async fn expand_blocks_up(&self, frame: &mut Frame, blocks: &mut Blocks<M::Id>) {
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while blocks.top_line > 0 {
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let tree_id = if let Some((root_top, _)) = &blocks.roots {
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self.store.prev_tree(root_top).await
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@ -241,7 +243,7 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
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}
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}
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pub async fn expand_blocks_down(&self, frame: &mut Frame, blocks: &mut Blocks<M::Id>) {
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async fn expand_blocks_down(&self, frame: &mut Frame, blocks: &mut Blocks<M::Id>) {
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while blocks.bottom_line < frame.size().height as i32 {
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let tree_id = if let Some((_, root_bot)) = &blocks.roots {
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self.store.next_tree(root_bot).await
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@ -259,4 +261,44 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
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}
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}
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}
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async fn clamp_scrolling(&self, frame: &mut Frame, blocks: &mut Blocks<M::Id>) {
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let size = frame.size();
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let top_line = 0;
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let bottom_line = size.height as i32 - 1;
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self.expand_blocks_up(frame, blocks).await;
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if blocks.top_line > top_line {
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blocks.offset(top_line - blocks.top_line);
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}
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self.expand_blocks_down(frame, blocks).await;
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if blocks.bottom_line < bottom_line {
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blocks.offset(bottom_line - blocks.bottom_line);
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}
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self.expand_blocks_up(frame, blocks).await;
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}
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pub async fn relayout(&mut self, frame: &mut Frame) {
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let size = frame.size();
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let mut blocks = self.layout_cursor_surroundings(frame).await;
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if self.make_cursor_visible {
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Self::scroll_so_cursor_is_visible(&mut blocks, &self.cursor, size);
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}
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self.clamp_scrolling(frame, &mut blocks).await;
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if !self.make_cursor_visible {
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Self::move_cursor_so_it_is_visible(&mut blocks, &mut self.cursor, size);
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}
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self.last_blocks = blocks;
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self.last_cursor = self.cursor.clone();
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self.make_cursor_visible = false;
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}
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}
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