Remove unused code
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a1b0e151ff
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3 changed files with 0 additions and 33 deletions
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@ -27,10 +27,6 @@ impl<I> Path<I> {
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self.0.iter().take(self.0.len() - 1)
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}
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pub fn push(&mut self, segment: I) {
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self.0.push(segment)
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}
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pub fn first(&self) -> &I {
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self.0.first().expect("path is empty")
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}
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@ -161,14 +161,6 @@ impl<Id> Blocks<Id> {
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pub fn shift(&mut self, delta: i32) {
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self.range = self.range.shifted(delta);
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}
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pub fn set_top(&mut self, top: i32) {
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self.shift(top - self.range.top);
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}
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pub fn set_bottom(&mut self, bottom: i32) {
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self.shift(bottom - self.range.bottom);
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}
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}
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pub struct Iter<'a, Id> {
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@ -275,27 +275,6 @@ where
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}
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}
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pub fn clamp_scroll_biased_upwards<Id, R>(r: &mut R)
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where
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R: Renderer<Id>,
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{
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let area = visible_area(r);
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let blocks = r.blocks().range();
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// Delta that moves blocks.top to the top of the screen. If this is
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// negative, we need to move the blocks because they're too low.
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let move_to_top = blocks.top - area.top;
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// Delta that moves blocks.bottom to the bottom of the screen. If this is
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// positive, we need to move the blocks because they're too high.
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let move_to_bottom = blocks.bottom - area.bottom;
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// If the screen is higher, the blocks should rather be moved to the top
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// than the bottom because of the upwards bias.
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let delta = 0.max(move_to_bottom).min(move_to_top);
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r.blocks_mut().shift(delta);
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}
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pub fn clamp_scroll_biased_downwards<Id, R>(r: &mut R)
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where
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R: Renderer<Id>,
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