Move cursor so it is visible when scrolling

This commit is contained in:
Joscha 2022-08-01 01:17:00 +02:00
parent 76bcd853cf
commit c11325aa8b
4 changed files with 87 additions and 17 deletions

View file

@ -1,4 +1,4 @@
use std::collections::VecDeque; use std::collections::{vec_deque, VecDeque};
use std::ops::Range; use std::ops::Range;
use toss::frame::Frame; use toss::frame::Frame;
@ -66,6 +66,10 @@ impl<I> Blocks<I> {
} }
} }
pub fn iter(&self) -> vec_deque::Iter<Block<I>> {
self.blocks.iter()
}
pub fn offset(&mut self, delta: i32) { pub fn offset(&mut self, delta: i32) {
self.top_line += delta; self.top_line += delta;
self.bottom_line += delta; self.bottom_line += delta;

View file

@ -60,9 +60,7 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
KeyCode::Char('j') | KeyCode::Down => self.move_cursor_down().await, KeyCode::Char('j') | KeyCode::Down => self.move_cursor_down().await,
KeyCode::Char('g') | KeyCode::Home => self.move_cursor_to_top().await, KeyCode::Char('g') | KeyCode::Home => self.move_cursor_to_top().await,
KeyCode::Char('G') | KeyCode::End => self.move_cursor_to_bottom().await, KeyCode::Char('G') | KeyCode::End => self.move_cursor_to_bottom().await,
KeyCode::Char('y') if event.modifiers == KeyModifiers::CONTROL => { KeyCode::Char('y') if event.modifiers == KeyModifiers::CONTROL => self.scroll_up(1),
self.scroll_up(1).await
}
KeyCode::Char('e') if event.modifiers == KeyModifiers::CONTROL => self.scroll_down(1), KeyCode::Char('e') if event.modifiers == KeyModifiers::CONTROL => self.scroll_down(1),
_ => return false, _ => return false,
} }

View file

@ -224,17 +224,8 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
self.make_cursor_visible = true; self.make_cursor_visible = true;
} }
pub async fn scroll_up(&mut self, amount: i32) { pub fn scroll_up(&mut self, amount: i32) {
self.scroll += amount; self.scroll += amount;
if let Cursor::Bottom = self.cursor {
// Move cursor to bottommost message, if it exists
if let Some(mut id) = self.store.last_tree_id().await {
let tree = self.store.tree(&id).await;
while Self::find_last_child(&tree, &mut id) {}
self.cursor = Cursor::Msg(id);
}
}
} }
pub fn scroll_down(&mut self, amount: i32) { pub fn scroll_down(&mut self, amount: i32) {

View file

@ -308,6 +308,70 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
} }
} }
/// Try to obtain a [`Cursor::Msg`] pointing to the block.
fn msg_id(block: &Block<BlockId<M::Id>>) -> Option<M::Id> {
match &block.id {
BlockId::Msg(id) => Some(id.clone()),
_ => None,
}
}
fn visible(block: &Block<BlockId<M::Id>>, height: i32) -> bool {
(1 - block.height..height).contains(&block.top_line)
}
fn move_cursor_so_it_is_visible(
&mut self,
frame: &mut Frame,
blocks: &TreeBlocks<M::Id>,
) -> Option<M::Id> {
if !matches!(self.cursor, Cursor::Bottom | Cursor::Msg(_)) {
// In all other cases, there is no need to make the cursor visible
// since scrolling behaves differently enough.
return None;
}
let height = frame.size().height as i32;
let new_cursor = if matches!(self.cursor, Cursor::Bottom) {
blocks
.blocks()
.iter()
.rev()
.filter(|b| Self::visible(b, height))
.find_map(Self::msg_id)
} else {
let block = blocks
.blocks()
.find(&BlockId::from_cursor(&self.cursor))
.expect("no cursor found");
if Self::visible(block, height) {
return None;
} else if block.top_line < 0 {
blocks
.blocks()
.iter()
.filter(|b| Self::visible(b, height))
.find_map(Self::msg_id)
} else {
blocks
.blocks()
.iter()
.rev()
.filter(|b| Self::visible(b, height))
.find_map(Self::msg_id)
}
};
if let Some(id) = new_cursor {
self.cursor = Cursor::Msg(id.clone());
Some(id)
} else {
None
}
}
pub async fn relayout(&mut self, frame: &mut Frame) -> TreeBlocks<M::Id> { pub async fn relayout(&mut self, frame: &mut Frame) -> TreeBlocks<M::Id> {
// The basic idea is this: // The basic idea is this:
// //
@ -350,9 +414,22 @@ impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
self.fill_screen_and_clamp_scrolling(frame, &mut blocks) self.fill_screen_and_clamp_scrolling(frame, &mut blocks)
.await; .await;
} else { } else {
// self.move_cursor_so_it_is_visible(&mut blocks); // TODO let new_cursor_msg_id = self.move_cursor_so_it_is_visible(frame, &blocks);
self.fill_screen_and_clamp_scrolling(frame, &mut blocks) if let Some(cursor_msg_id) = new_cursor_msg_id {
.await; // Moving the cursor invalidates our current blocks, so we sadly
// have to either perform an expensive operation or redraw the
// entire thing. I'm choosing the latter for now.
self.last_cursor = self.cursor.clone();
self.last_cursor_line = self.cursor_line(&blocks);
self.make_cursor_visible = false;
self.scroll = 0;
let last_cursor_path = self.store.path(&cursor_msg_id).await;
blocks = self.layout_last_cursor_seed(frame, &last_cursor_path).await;
self.fill_screen_and_clamp_scrolling(frame, &mut blocks)
.await;
}
} }
self.last_cursor = self.cursor.clone(); self.last_cursor = self.cursor.clone();