Extract pane border rendering to main UI
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3efca6a6d1
commit
ccf6a59f39
3 changed files with 129 additions and 90 deletions
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@ -1,6 +1,7 @@
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mod input;
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mod layout;
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mod overlays;
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mod pane;
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mod room;
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mod rooms;
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mod textline;
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@ -16,7 +17,7 @@ use tokio::sync::mpsc::error::TryRecvError;
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use tokio::sync::mpsc::{self, UnboundedReceiver, UnboundedSender};
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use tokio::sync::Mutex;
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use tui::backend::CrosstermBackend;
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use tui::layout::{Constraint, Direction, Layout};
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use tui::layout::{Constraint, Direction, Layout, Rect};
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use tui::{Frame, Terminal};
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use crate::config::Config;
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@ -25,8 +26,9 @@ use crate::ui::overlays::OverlayReaction;
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use self::input::EventHandler;
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use self::overlays::{JoinRoom, JoinRoomState};
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use self::pane::PaneInfo;
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use self::room::RoomInfo;
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use self::rooms::{Rooms, RoomsState};
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use self::rooms::Rooms;
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pub type Backend = CrosstermBackend<Stdout>;
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@ -49,9 +51,14 @@ pub struct Ui {
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config: &'static Config,
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event_tx: UnboundedSender<UiEvent>,
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rooms: HashMap<String, Arc<Mutex<Room>>>,
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rooms_state: RoomsState,
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rooms_pane: PaneInfo,
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users_pane: PaneInfo,
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room: Option<RoomInfo>,
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overlay: Option<Overlay>,
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last_area: Rect,
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}
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impl Ui {
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@ -60,9 +67,14 @@ impl Ui {
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config,
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event_tx,
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rooms: HashMap::new(),
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rooms_state: RoomsState::default(),
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rooms_pane: PaneInfo::default(),
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users_pane: PaneInfo::default(),
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room: None,
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overlay: None,
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last_area: Rect::default(),
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}
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}
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@ -98,6 +110,7 @@ impl Ui {
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terminal.autoresize()?;
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let mut frame = terminal.get_frame();
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self.last_area = frame.size();
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self.render(&mut frame).await?;
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// Do a little dance to please the borrow checker
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@ -178,13 +191,27 @@ impl Ui {
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}
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async fn handle_mouse_event(&mut self, event: MouseEvent) -> anyhow::Result<EventHandleResult> {
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let rooms_width = event.column + 1;
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let over_rooms = self.rooms_state.width() == rooms_width;
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let rooms_width = event.column;
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let users_width = self.last_area.width - event.column - 1;
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let rooms_hover = rooms_width == self.rooms_pane.width();
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let users_hover = users_width == self.users_pane.width();
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match event.kind {
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MouseEventKind::Moved => self.rooms_state.hover(over_rooms),
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MouseEventKind::Down(_) => self.rooms_state.drag(over_rooms),
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MouseEventKind::Up(_) => self.rooms_state.drag(false),
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MouseEventKind::Drag(_) => self.rooms_state.drag_to(rooms_width),
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MouseEventKind::Moved => {
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self.rooms_pane.hover(rooms_hover);
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self.users_pane.hover(users_hover);
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}
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MouseEventKind::Down(_) => {
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self.rooms_pane.drag(rooms_hover);
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self.users_pane.drag(users_hover);
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}
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MouseEventKind::Up(_) => {
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self.rooms_pane.drag(false);
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self.users_pane.drag(false);
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}
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MouseEventKind::Drag(_) => {
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self.rooms_pane.drag_to(rooms_width);
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self.users_pane.drag_to(users_width);
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}
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// MouseEventKind::ScrollDown => todo!(),
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// MouseEventKind::ScrollUp => todo!(),
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_ => {}
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@ -197,22 +224,29 @@ impl Ui {
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let areas = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Length(self.rooms_state.width()), // Rooms list
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Constraint::Min(1), // Main panel
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Constraint::Length(self.rooms_pane.width()),
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Constraint::Length(1),
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Constraint::Min(0),
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Constraint::Length(1),
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Constraint::Length(self.users_pane.width()),
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])
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.split(entire_area);
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let rooms_list_area = areas[0];
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let main_panel_area = areas[1];
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let rooms_pane_area = areas[0];
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let rooms_pane_border = areas[1];
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let main_pane_area = areas[2];
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let users_pane_border = areas[3];
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let users_pane_area = areas[4];
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// Rooms list
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frame.render_stateful_widget(
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Rooms::new(&self.rooms),
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rooms_list_area,
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&mut self.rooms_state,
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);
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// Rooms pane
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frame.render_widget(Rooms::new(&self.rooms), rooms_pane_area);
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// Main panel
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// TODO Implement
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// TODO Main pane and users pane
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// Pane borders and width
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self.rooms_pane.restrict_width(rooms_pane_area.width);
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frame.render_widget(self.rooms_pane.border(), rooms_pane_border);
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self.users_pane.restrict_width(users_pane_area.width);
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frame.render_widget(self.users_pane.border(), users_pane_border);
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// Overlays
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if let Some(overlay) = &mut self.overlay {
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69
cove-tui/src/ui/pane.rs
Normal file
69
cove-tui/src/ui/pane.rs
Normal file
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@ -0,0 +1,69 @@
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use tui::buffer::Buffer;
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use tui::layout::Rect;
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use tui::style::{Modifier, Style};
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use tui::widgets::{Block, Borders, Widget};
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#[derive(Debug)]
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pub struct PaneInfo {
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width: u16,
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hovering: bool,
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dragging: bool,
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}
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impl Default for PaneInfo {
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fn default() -> Self {
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Self {
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width: 24,
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hovering: false,
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dragging: false,
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}
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}
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}
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impl PaneInfo {
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pub fn width(&self) -> u16 {
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self.width
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}
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pub fn restrict_width(&mut self, width: u16) {
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self.width = self.width.min(width);
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}
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pub fn hover(&mut self, active: bool) {
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self.hovering = active;
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}
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pub fn drag(&mut self, active: bool) {
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self.dragging = active;
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}
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pub fn drag_to(&mut self, width: u16) {
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if self.dragging {
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self.width = width;
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}
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}
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}
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// Rendering the pane's border (not part of the pane's area)
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struct Border {
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hovering: bool,
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}
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impl Widget for Border {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let mut block = Block::default().borders(Borders::LEFT);
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if self.hovering {
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block = block.style(Style::default().add_modifier(Modifier::REVERSED));
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}
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block.render(area, buf);
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}
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}
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impl PaneInfo {
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pub fn border(&self) -> impl Widget {
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Border {
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hovering: self.hovering,
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}
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}
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}
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@ -1,4 +1,3 @@
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use std::cmp;
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use std::collections::HashMap;
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use std::sync::Arc;
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@ -7,7 +6,7 @@ use tui::buffer::Buffer;
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use tui::layout::Rect;
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use tui::style::{Color, Modifier, Style};
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use tui::text::{Span, Spans};
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use tui::widgets::{Block, Borders, Paragraph, StatefulWidget, Widget};
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use tui::widgets::{Paragraph, Widget};
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use crate::room::Room;
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@ -60,21 +59,12 @@ impl Rooms {
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}
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}
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impl StatefulWidget for Rooms {
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type State = RoomsState;
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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
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impl Widget for Rooms {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let title_style = Style::default().add_modifier(Modifier::BOLD);
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let room_style = Style::default().fg(Color::LightBlue);
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let selected_room_style = room_style.add_modifier(Modifier::BOLD);
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state.width = cmp::min(state.width, area.width);
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// Actual room names
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let left = Rect {
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width: area.width - 1,
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..area
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};
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let title = if let Some(selected) = self.selected {
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format!("Rooms ({}/{})", selected + 1, self.rooms.len())
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} else {
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@ -95,60 +85,6 @@ impl StatefulWidget for Rooms {
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]));
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}
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}
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Paragraph::new(lines).render(left, buf);
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// The panel's border
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let right = Rect {
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x: area.right() - 1,
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width: 1,
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..area
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};
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let style = if state.hovering {
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Style::default().add_modifier(Modifier::REVERSED)
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} else {
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Style::default()
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};
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Block::default()
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.borders(Borders::RIGHT)
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.style(style)
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.render(right, buf);
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}
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}
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// TODO Figure out some sort of scroll offset solution
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#[derive(Debug)]
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pub struct RoomsState {
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width: u16,
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hovering: bool,
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dragging: bool,
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}
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impl Default for RoomsState {
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fn default() -> Self {
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Self {
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width: 24,
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hovering: false,
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dragging: false,
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}
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}
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}
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impl RoomsState {
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pub fn width(&self) -> u16 {
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self.width
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}
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pub fn hover(&mut self, active: bool) {
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self.hovering = active;
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}
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pub fn drag(&mut self, active: bool) {
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self.dragging = active;
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}
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pub fn drag_to(&mut self, width: u16) {
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if self.dragging {
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self.width = width;
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}
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Paragraph::new(lines).render(area, buf);
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}
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}
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