Clean up layouting a bit

This commit is contained in:
Joscha 2022-06-14 14:00:27 +02:00
parent 221a783858
commit d6d8397683

View file

@ -7,14 +7,7 @@ use super::blocks::{Block, Blocks};
use super::util::{self, MIN_CONTENT_WIDTH}; use super::util::{self, MIN_CONTENT_WIDTH};
use super::TreeView; use super::TreeView;
impl<M: Msg> TreeView<M> { fn msg_to_block<M: Msg>(frame: &mut Frame, size: Size, msg: &M, indent: usize) -> Block<M::Id> {
fn msg_to_block(
&mut self,
frame: &mut Frame,
size: Size,
msg: &M,
indent: usize,
) -> Block<M::Id> {
let nick = msg.nick(); let nick = msg.nick();
let content = msg.content(); let content = msg.content();
@ -29,47 +22,46 @@ impl<M: Msg> TreeView<M> {
} }
} }
fn layout_subtree( fn layout_subtree<M: Msg>(
&mut self,
tree: &Tree<M>,
frame: &mut Frame, frame: &mut Frame,
size: Size, size: Size,
tree: &Tree<M>,
indent: usize, indent: usize,
id: &M::Id, id: &M::Id,
layout: &mut Blocks<M::Id>, result: &mut Blocks<M::Id>,
) { ) {
let block = if let Some(msg) = tree.msg(id) { let block = if let Some(msg) = tree.msg(id) {
self.msg_to_block(frame, size, msg, indent) msg_to_block(frame, size, msg, indent)
} else { } else {
Block::placeholder(id.clone(), indent) Block::placeholder(id.clone(), indent)
}; };
layout.push_back(block); result.push_back(block);
if let Some(children) = tree.children(id) { if let Some(children) = tree.children(id) {
for child in children { for child in children {
self.layout_subtree(tree, frame, size, indent + 1, child, layout); layout_subtree(frame, size, tree, indent + 1, child, result);
} }
} }
} }
fn layout_tree(&mut self, tree: Tree<M>, frame: &mut Frame, size: Size) -> Blocks<M::Id> { fn layout_tree<M: Msg>(frame: &mut Frame, size: Size, tree: Tree<M>) -> Blocks<M::Id> {
let mut layout = Blocks::new(); let mut blocks = Blocks::new();
self.layout_subtree(&tree, frame, size, 0, tree.root(), &mut layout); layout_subtree(frame, size, &tree, 0, tree.root(), &mut blocks);
layout blocks
} }
async fn expand_layout_upwards<S: MsgStore<M>>( impl<M: Msg> TreeView<M> {
&mut self, pub async fn expand_blocks_up<S: MsgStore<M>>(
room: &str, room: &str,
store: &S, store: &S,
frame: &mut Frame, frame: &mut Frame,
size: Size, size: Size,
layout: &mut Blocks<M::Id>, blocks: &mut Blocks<M::Id>,
mut tree_id: M::Id, mut tree_id: M::Id,
) { ) {
while layout.top_line > 0 { while blocks.top_line > 0 {
let tree = store.tree(room, &tree_id).await; let tree = store.tree(room, &tree_id).await;
layout.prepend(self.layout_tree(tree, frame, size)); blocks.prepend(layout_tree(frame, size, tree));
if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await { if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await {
tree_id = prev_tree_id; tree_id = prev_tree_id;
} else { } else {
@ -78,18 +70,17 @@ impl<M: Msg> TreeView<M> {
} }
} }
async fn expand_layout_downwards<S: MsgStore<M>>( pub async fn expand_blocks_down<S: MsgStore<M>>(
&mut self,
room: &str, room: &str,
store: &S, store: &S,
frame: &mut Frame, frame: &mut Frame,
size: Size, size: Size,
layout: &mut Blocks<M::Id>, blocks: &mut Blocks<M::Id>,
mut tree_id: M::Id, mut tree_id: M::Id,
) { ) {
while layout.bottom_line < size.height as i32 { while blocks.bottom_line < size.height as i32 {
let tree = store.tree(room, &tree_id).await; let tree = store.tree(room, &tree_id).await;
layout.append(self.layout_tree(tree, frame, size)); blocks.append(layout_tree(frame, size, tree));
if let Some(next_tree_id) = store.next_tree(room, &tree_id).await { if let Some(next_tree_id) = store.next_tree(room, &tree_id).await {
tree_id = next_tree_id; tree_id = next_tree_id;
} else { } else {
@ -111,35 +102,32 @@ impl<M: Msg> TreeView<M> {
// TODO Ensure focus lies on cursor path, otherwise unfocus // TODO Ensure focus lies on cursor path, otherwise unfocus
// TODO Unfold all messages on path to cursor // TODO Unfold all messages on path to cursor
// Produce layout of cursor subtree (with correct offsets) // Layout cursor subtree (with correct offsets)
let cursor_path = store.path(room, &cursor.id).await; let cursor_path = store.path(room, &cursor.id).await;
let cursor_tree_id = cursor_path.first(); let cursor_tree_id = cursor_path.first();
let cursor_tree = store.tree(room, cursor_tree_id).await; let cursor_tree = store.tree(room, cursor_tree_id).await;
let mut layout = self.layout_tree(cursor_tree, frame, size); let mut layout = layout_tree(frame, size, cursor_tree);
layout.calculate_offsets_with_cursor(cursor, height); layout.calculate_offsets_with_cursor(cursor, height);
// Expand layout upwards and downwards // Expand upwards and downwards
// TODO Don't do this if there is a focus // TODO Don't do this if there is a focus
if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await { if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
self.expand_layout_upwards(room, store, frame, size, &mut layout, prev_tree) Self::expand_blocks_up(room, store, frame, size, &mut layout, prev_tree).await;
.await;
} }
if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await { if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await {
self.expand_layout_downwards(room, store, frame, size, &mut layout, next_tree) Self::expand_blocks_down(room, store, frame, size, &mut layout, next_tree).await;
.await;
} }
layout layout
} else { } else {
// TODO Ensure there is no focus // TODO Ensure there is no focus
// Start layout at the bottom of the screen // Start at the bottom of the screen
let mut layout = Blocks::new_below(height - 1); let mut layout = Blocks::new_below(height - 1);
// Expand layout upwards until the edge of the screen // Expand upwards until the edge of the screen
if let Some(last_tree) = store.last_tree(room).await { if let Some(last_tree) = store.last_tree(room).await {
self.expand_layout_upwards(room, store, frame, size, &mut layout, last_tree) Self::expand_blocks_up(room, store, frame, size, &mut layout, last_tree).await;
.await;
} }
layout layout