Clean up layouting a bit
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221a783858
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d6d8397683
1 changed files with 59 additions and 71 deletions
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@ -7,69 +7,61 @@ use super::blocks::{Block, Blocks};
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use super::util::{self, MIN_CONTENT_WIDTH};
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use super::util::{self, MIN_CONTENT_WIDTH};
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use super::TreeView;
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use super::TreeView;
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fn msg_to_block<M: Msg>(frame: &mut Frame, size: Size, msg: &M, indent: usize) -> Block<M::Id> {
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let nick = msg.nick();
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let content = msg.content();
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let content_width = size.width as i32 - util::after_nick(frame, indent, &nick);
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if content_width < MIN_CONTENT_WIDTH as i32 {
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Block::placeholder(msg.id(), indent).time(msg.time())
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} else {
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let content_width = content_width as usize;
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let lines = toss::split_at_indices(&content, &frame.wrap(&content, content_width));
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let lines = lines.into_iter().map(|s| s.to_string()).collect::<Vec<_>>();
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Block::msg(msg.id(), indent, msg.time(), nick, lines)
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}
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}
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fn layout_subtree<M: Msg>(
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frame: &mut Frame,
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size: Size,
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tree: &Tree<M>,
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indent: usize,
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id: &M::Id,
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result: &mut Blocks<M::Id>,
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) {
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let block = if let Some(msg) = tree.msg(id) {
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msg_to_block(frame, size, msg, indent)
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} else {
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Block::placeholder(id.clone(), indent)
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};
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result.push_back(block);
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if let Some(children) = tree.children(id) {
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for child in children {
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layout_subtree(frame, size, tree, indent + 1, child, result);
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}
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}
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}
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fn layout_tree<M: Msg>(frame: &mut Frame, size: Size, tree: Tree<M>) -> Blocks<M::Id> {
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let mut blocks = Blocks::new();
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layout_subtree(frame, size, &tree, 0, tree.root(), &mut blocks);
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blocks
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}
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impl<M: Msg> TreeView<M> {
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impl<M: Msg> TreeView<M> {
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fn msg_to_block(
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pub async fn expand_blocks_up<S: MsgStore<M>>(
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&mut self,
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frame: &mut Frame,
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size: Size,
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msg: &M,
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indent: usize,
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) -> Block<M::Id> {
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let nick = msg.nick();
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let content = msg.content();
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let content_width = size.width as i32 - util::after_nick(frame, indent, &nick);
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if content_width < MIN_CONTENT_WIDTH as i32 {
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Block::placeholder(msg.id(), indent).time(msg.time())
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} else {
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let content_width = content_width as usize;
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let lines = toss::split_at_indices(&content, &frame.wrap(&content, content_width));
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let lines = lines.into_iter().map(|s| s.to_string()).collect::<Vec<_>>();
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Block::msg(msg.id(), indent, msg.time(), nick, lines)
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}
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}
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fn layout_subtree(
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&mut self,
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tree: &Tree<M>,
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frame: &mut Frame,
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size: Size,
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indent: usize,
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id: &M::Id,
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layout: &mut Blocks<M::Id>,
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) {
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let block = if let Some(msg) = tree.msg(id) {
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self.msg_to_block(frame, size, msg, indent)
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} else {
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Block::placeholder(id.clone(), indent)
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};
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layout.push_back(block);
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if let Some(children) = tree.children(id) {
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for child in children {
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self.layout_subtree(tree, frame, size, indent + 1, child, layout);
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}
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}
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}
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fn layout_tree(&mut self, tree: Tree<M>, frame: &mut Frame, size: Size) -> Blocks<M::Id> {
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let mut layout = Blocks::new();
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self.layout_subtree(&tree, frame, size, 0, tree.root(), &mut layout);
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layout
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}
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async fn expand_layout_upwards<S: MsgStore<M>>(
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&mut self,
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room: &str,
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room: &str,
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store: &S,
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store: &S,
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frame: &mut Frame,
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frame: &mut Frame,
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size: Size,
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size: Size,
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layout: &mut Blocks<M::Id>,
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blocks: &mut Blocks<M::Id>,
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mut tree_id: M::Id,
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mut tree_id: M::Id,
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) {
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) {
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while layout.top_line > 0 {
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while blocks.top_line > 0 {
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let tree = store.tree(room, &tree_id).await;
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let tree = store.tree(room, &tree_id).await;
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layout.prepend(self.layout_tree(tree, frame, size));
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blocks.prepend(layout_tree(frame, size, tree));
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if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await {
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if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await {
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tree_id = prev_tree_id;
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tree_id = prev_tree_id;
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} else {
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} else {
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@ -78,18 +70,17 @@ impl<M: Msg> TreeView<M> {
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}
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}
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}
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}
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async fn expand_layout_downwards<S: MsgStore<M>>(
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pub async fn expand_blocks_down<S: MsgStore<M>>(
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&mut self,
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room: &str,
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room: &str,
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store: &S,
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store: &S,
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frame: &mut Frame,
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frame: &mut Frame,
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size: Size,
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size: Size,
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layout: &mut Blocks<M::Id>,
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blocks: &mut Blocks<M::Id>,
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mut tree_id: M::Id,
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mut tree_id: M::Id,
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) {
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) {
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while layout.bottom_line < size.height as i32 {
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while blocks.bottom_line < size.height as i32 {
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let tree = store.tree(room, &tree_id).await;
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let tree = store.tree(room, &tree_id).await;
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layout.append(self.layout_tree(tree, frame, size));
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blocks.append(layout_tree(frame, size, tree));
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if let Some(next_tree_id) = store.next_tree(room, &tree_id).await {
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if let Some(next_tree_id) = store.next_tree(room, &tree_id).await {
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tree_id = next_tree_id;
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tree_id = next_tree_id;
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} else {
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} else {
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@ -111,35 +102,32 @@ impl<M: Msg> TreeView<M> {
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// TODO Ensure focus lies on cursor path, otherwise unfocus
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// TODO Ensure focus lies on cursor path, otherwise unfocus
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// TODO Unfold all messages on path to cursor
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// TODO Unfold all messages on path to cursor
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// Produce layout of cursor subtree (with correct offsets)
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// Layout cursor subtree (with correct offsets)
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let cursor_path = store.path(room, &cursor.id).await;
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let cursor_path = store.path(room, &cursor.id).await;
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let cursor_tree_id = cursor_path.first();
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let cursor_tree_id = cursor_path.first();
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let cursor_tree = store.tree(room, cursor_tree_id).await;
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let cursor_tree = store.tree(room, cursor_tree_id).await;
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let mut layout = self.layout_tree(cursor_tree, frame, size);
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let mut layout = layout_tree(frame, size, cursor_tree);
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layout.calculate_offsets_with_cursor(cursor, height);
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layout.calculate_offsets_with_cursor(cursor, height);
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// Expand layout upwards and downwards
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// Expand upwards and downwards
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// TODO Don't do this if there is a focus
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// TODO Don't do this if there is a focus
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if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
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if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
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self.expand_layout_upwards(room, store, frame, size, &mut layout, prev_tree)
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Self::expand_blocks_up(room, store, frame, size, &mut layout, prev_tree).await;
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.await;
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}
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}
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if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await {
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if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await {
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self.expand_layout_downwards(room, store, frame, size, &mut layout, next_tree)
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Self::expand_blocks_down(room, store, frame, size, &mut layout, next_tree).await;
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.await;
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}
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}
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layout
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layout
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} else {
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} else {
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// TODO Ensure there is no focus
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// TODO Ensure there is no focus
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// Start layout at the bottom of the screen
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// Start at the bottom of the screen
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let mut layout = Blocks::new_below(height - 1);
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let mut layout = Blocks::new_below(height - 1);
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// Expand layout upwards until the edge of the screen
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// Expand upwards until the edge of the screen
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if let Some(last_tree) = store.last_tree(room).await {
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if let Some(last_tree) = store.last_tree(room).await {
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self.expand_layout_upwards(room, store, frame, size, &mut layout, last_tree)
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Self::expand_blocks_up(room, store, frame, size, &mut layout, last_tree).await;
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.await;
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}
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}
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layout
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layout
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