388 lines
12 KiB
Rust
388 lines
12 KiB
Rust
use std::collections::VecDeque;
|
|
use std::marker::PhantomData;
|
|
|
|
use chrono::{DateTime, Utc};
|
|
use crossterm::event::KeyEvent;
|
|
use crossterm::style::ContentStyle;
|
|
use toss::frame::{Frame, Pos, Size};
|
|
|
|
use crate::store::{Msg, MsgStore, Tree};
|
|
|
|
use super::Cursor;
|
|
|
|
const TIME_WIDTH: usize = 5; // hh:mm
|
|
const INDENT: &str = "| ";
|
|
const INDENT_WIDTH: usize = 2;
|
|
|
|
struct Block<I> {
|
|
line: i32,
|
|
height: i32,
|
|
id: Option<I>,
|
|
indent: usize,
|
|
cursor: bool,
|
|
content: BlockContent,
|
|
}
|
|
|
|
impl<I> Block<I> {
|
|
fn placeholder(id: I, indent: usize) -> Self {
|
|
Self {
|
|
line: 0,
|
|
height: 1,
|
|
id: Some(id),
|
|
indent,
|
|
cursor: false,
|
|
content: BlockContent::Placeholder,
|
|
}
|
|
}
|
|
}
|
|
|
|
enum BlockContent {
|
|
Msg(MsgBlock),
|
|
Placeholder,
|
|
}
|
|
|
|
struct MsgBlock {
|
|
time: DateTime<Utc>,
|
|
nick: String,
|
|
lines: Vec<String>,
|
|
}
|
|
|
|
impl MsgBlock {
|
|
fn to_block<I>(self, id: I, indent: usize) -> Block<I> {
|
|
Block {
|
|
line: 0,
|
|
height: self.lines.len() as i32,
|
|
id: Some(id),
|
|
indent,
|
|
cursor: false,
|
|
content: BlockContent::Msg(self),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Pre-layouted messages as a sequence of blocks.
|
|
///
|
|
/// These blocks are straightforward to render, but also provide a level of
|
|
/// abstraction between the layouting and actual displaying of messages. This
|
|
/// might be useful in the future to ensure the cursor is always on a visible
|
|
/// message, for example.
|
|
///
|
|
/// The following equation describes the relationship between the
|
|
/// [`Layout::top_line`] and [`Layout::bottom_line`] fields:
|
|
///
|
|
/// `bottom_line - top_line + 1 = sum of all heights`
|
|
///
|
|
/// This ensures that `top_line` is always the first line and `bottom_line` is
|
|
/// always the last line in a nonempty [`Layout`]. In an empty layout, the
|
|
/// equation simplifies to
|
|
///
|
|
/// `top_line = bottom_line + 1`
|
|
struct Layout<I> {
|
|
blocks: VecDeque<Block<I>>,
|
|
/// The top line of the first block. Useful for prepending blocks,
|
|
/// especially to empty [`Layout`]s.
|
|
top_line: i32,
|
|
/// The bottom line of the last block. Useful for appending blocks,
|
|
/// especially to empty [`Layout`]s.
|
|
bottom_line: i32,
|
|
}
|
|
|
|
impl<I: PartialEq> Layout<I> {
|
|
fn new() -> Self {
|
|
Self::new_below(0)
|
|
}
|
|
|
|
/// Create a new [`Layout`] such that prepending a single line will result
|
|
/// in `top_line = bottom_line = line`.
|
|
fn new_below(line: i32) -> Self {
|
|
Self {
|
|
blocks: VecDeque::new(),
|
|
top_line: line + 1,
|
|
bottom_line: line,
|
|
}
|
|
}
|
|
|
|
fn mark_cursor(&mut self, id: &I) -> usize {
|
|
let mut cursor = None;
|
|
for (i, block) in self.blocks.iter_mut().enumerate() {
|
|
if block.id.as_ref() == Some(id) {
|
|
block.cursor = true;
|
|
if cursor.is_some() {
|
|
panic!("more than one cursor in layout");
|
|
}
|
|
cursor = Some(i);
|
|
}
|
|
}
|
|
cursor.expect("no cursor in layout")
|
|
}
|
|
|
|
fn calculate_offsets_with_cursor(&mut self, cursor: &Cursor<I>, height: i32) {
|
|
let cursor_index = self.mark_cursor(&cursor.id);
|
|
let cursor_line = ((height - 1) as f32 * cursor.proportion).round() as i32;
|
|
|
|
// Propagate lines from cursor to both ends
|
|
self.blocks[cursor_index].line = cursor_line;
|
|
for i in (0..cursor_index).rev() {
|
|
// let succ_line = self.0[i + 1].line;
|
|
// let curr = &mut self.0[i];
|
|
// curr.line = succ_line - curr.height;
|
|
self.blocks[i].line = self.blocks[i + 1].line - self.blocks[i].height;
|
|
}
|
|
for i in (cursor_index + 1)..self.blocks.len() {
|
|
// let pred = &self.0[i - 1];
|
|
// self.0[i].line = pred.line + pred.height;
|
|
self.blocks[i].line = self.blocks[i - 1].line + self.blocks[i - 1].height;
|
|
}
|
|
self.top_line = self.blocks.front().expect("blocks nonempty").line;
|
|
let bottom = self.blocks.back().expect("blocks nonempty");
|
|
self.bottom_line = bottom.line + bottom.height - 1;
|
|
}
|
|
|
|
fn push_front(&mut self, mut block: Block<I>) {
|
|
self.top_line -= block.height;
|
|
block.line = self.top_line;
|
|
self.blocks.push_front(block);
|
|
}
|
|
|
|
fn push_back(&mut self, mut block: Block<I>) {
|
|
block.line = self.bottom_line + 1;
|
|
self.bottom_line += block.height;
|
|
self.blocks.push_back(block);
|
|
}
|
|
|
|
fn prepend(&mut self, mut layout: Self) {
|
|
while let Some(mut block) = layout.blocks.pop_back() {
|
|
self.push_front(block);
|
|
}
|
|
}
|
|
|
|
fn append(&mut self, mut layout: Self) {
|
|
while let Some(mut block) = layout.blocks.pop_front() {
|
|
self.push_back(block);
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct TreeView<M: Msg> {
|
|
// pub focus: Option<M::Id>,
|
|
// pub folded: HashSet<M::Id>,
|
|
// pub minimized: HashSet<M::Id>,
|
|
phantom: PhantomData<M::Id>, // TODO Remove
|
|
}
|
|
|
|
impl<M: Msg> TreeView<M> {
|
|
pub fn new() -> Self {
|
|
Self {
|
|
phantom: PhantomData,
|
|
}
|
|
}
|
|
|
|
fn msg_to_block(
|
|
&mut self,
|
|
msg: &M,
|
|
indent: usize,
|
|
frame: &mut Frame,
|
|
size: Size,
|
|
) -> Block<M::Id> {
|
|
let nick = msg.nick();
|
|
let content = msg.content();
|
|
|
|
let used_width = TIME_WIDTH + 1 + INDENT_WIDTH * indent + 1 + frame.width(&nick) + 2;
|
|
let rest_width = size.width as usize - used_width;
|
|
|
|
let lines = toss::split_at_indices(&content, &frame.wrap(&content, rest_width));
|
|
let lines = lines.into_iter().map(|s| s.to_string()).collect::<Vec<_>>();
|
|
MsgBlock {
|
|
time: msg.time(),
|
|
nick,
|
|
lines,
|
|
}
|
|
.to_block(msg.id(), indent)
|
|
}
|
|
|
|
fn layout_subtree(
|
|
&mut self,
|
|
tree: &Tree<M>,
|
|
frame: &mut Frame,
|
|
size: Size,
|
|
indent: usize,
|
|
id: &M::Id,
|
|
layout: &mut Layout<M::Id>,
|
|
) {
|
|
let block = if let Some(msg) = tree.msg(id) {
|
|
self.msg_to_block(msg, indent, frame, size)
|
|
} else {
|
|
Block::placeholder(id.clone(), indent)
|
|
};
|
|
layout.push_back(block);
|
|
|
|
if let Some(children) = tree.children(id) {
|
|
for child in children {
|
|
self.layout_subtree(tree, frame, size, indent + 1, child, layout);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn layout_tree(&mut self, tree: Tree<M>, frame: &mut Frame, size: Size) -> Layout<M::Id> {
|
|
let mut layout = Layout::new();
|
|
self.layout_subtree(&tree, frame, size, 0, tree.root(), &mut layout);
|
|
layout
|
|
}
|
|
|
|
async fn expand_layout_upwards<S: MsgStore<M>>(
|
|
&mut self,
|
|
room: &str,
|
|
store: &S,
|
|
frame: &mut Frame,
|
|
size: Size,
|
|
layout: &mut Layout<M::Id>,
|
|
mut tree_id: M::Id,
|
|
) {
|
|
while layout.top_line > 0 {
|
|
let tree = store.tree(room, &tree_id).await;
|
|
layout.prepend(self.layout_tree(tree, frame, size));
|
|
if let Some(prev_tree_id) = store.prev_tree(room, &tree_id).await {
|
|
tree_id = prev_tree_id;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
async fn expand_layout_downwards<S: MsgStore<M>>(
|
|
&mut self,
|
|
room: &str,
|
|
store: &S,
|
|
frame: &mut Frame,
|
|
size: Size,
|
|
layout: &mut Layout<M::Id>,
|
|
mut tree_id: M::Id,
|
|
) {
|
|
while layout.bottom_line < size.height as i32 {
|
|
let tree = store.tree(room, &tree_id).await;
|
|
layout.append(self.layout_tree(tree, frame, size));
|
|
if let Some(next_tree_id) = store.next_tree(room, &tree_id).await {
|
|
tree_id = next_tree_id;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
async fn layout<S: MsgStore<M>>(
|
|
&mut self,
|
|
room: &str,
|
|
store: &S,
|
|
cursor: &Option<Cursor<M::Id>>,
|
|
frame: &mut Frame,
|
|
size: Size,
|
|
) -> Layout<M::Id> {
|
|
let height: i32 = size.height.into();
|
|
if let Some(cursor) = cursor {
|
|
// TODO Ensure focus lies on cursor path, otherwise unfocus
|
|
// TODO Unfold all messages on path to cursor
|
|
|
|
// Produce layout of cursor subtree (with correct offsets)
|
|
let cursor_path = store.path(room, &cursor.id).await;
|
|
let cursor_tree_id = cursor_path.first();
|
|
let cursor_tree = store.tree(room, cursor_tree_id).await;
|
|
let mut layout = self.layout_tree(cursor_tree, frame, size);
|
|
layout.calculate_offsets_with_cursor(cursor, height);
|
|
|
|
// Expand layout upwards and downwards
|
|
// TODO Don't do this if there is a focus
|
|
if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
|
|
self.expand_layout_upwards(room, store, frame, size, &mut layout, prev_tree)
|
|
.await;
|
|
}
|
|
if let Some(next_tree) = store.next_tree(room, cursor_tree_id).await {
|
|
self.expand_layout_downwards(room, store, frame, size, &mut layout, next_tree)
|
|
.await;
|
|
}
|
|
|
|
layout
|
|
} else {
|
|
// TODO Ensure there is no focus
|
|
|
|
// Start layout at the bottom of the screen
|
|
let mut layout = Layout::new_below(height);
|
|
|
|
// Expand layout upwards until the edge of the screen
|
|
if let Some(last_tree) = store.last_tree(room).await {
|
|
self.expand_layout_upwards(room, store, frame, size, &mut layout, last_tree)
|
|
.await;
|
|
}
|
|
|
|
layout
|
|
}
|
|
}
|
|
|
|
fn render_indentation(&mut self, frame: &mut Frame, pos: Pos, indent: usize) {
|
|
for i in 0..indent {
|
|
let x = TIME_WIDTH + 1 + INDENT_WIDTH * i;
|
|
let pos = Pos::new(pos.x + x as i32, pos.y);
|
|
frame.write(pos, INDENT, ContentStyle::default());
|
|
}
|
|
}
|
|
|
|
fn render_layout(&mut self, frame: &mut Frame, pos: Pos, size: Size, layout: &Layout<M::Id>) {
|
|
for block in &layout.blocks {
|
|
match &block.content {
|
|
BlockContent::Msg(msg) => {
|
|
let time = format!("{}", msg.time.format("%h:%m"));
|
|
frame.write(pos, &time, ContentStyle::default());
|
|
|
|
let nick_width = frame.width(&msg.nick) as i32;
|
|
for (i, line) in msg.lines.iter().enumerate() {
|
|
let y = pos.y + block.line + i as i32;
|
|
if y < 0 || y >= size.height as i32 {
|
|
continue;
|
|
}
|
|
|
|
self.render_indentation(frame, Pos::new(pos.x, y), block.indent);
|
|
let after_indentation =
|
|
pos.x + (TIME_WIDTH + 1 + INDENT_WIDTH * block.indent) as i32;
|
|
if i == 0 {
|
|
let nick_x = after_indentation;
|
|
let nick = format!("[{}]", msg.nick);
|
|
frame.write(Pos::new(nick_x, y), &nick, ContentStyle::default());
|
|
}
|
|
let msg_x = after_indentation + 1 + nick_width + 2;
|
|
frame.write(Pos::new(msg_x, y), line, ContentStyle::default());
|
|
}
|
|
}
|
|
BlockContent::Placeholder => {
|
|
self.render_indentation(frame, pos, block.indent);
|
|
let x = pos.x + (TIME_WIDTH + 1 + INDENT_WIDTH * block.indent) as i32;
|
|
let y = pos.y + block.line;
|
|
frame.write(Pos::new(x, y), "[...]", ContentStyle::default());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn handle_key_event<S: MsgStore<M>>(
|
|
&mut self,
|
|
store: &mut S,
|
|
room: &str,
|
|
cursor: &mut Option<Cursor<M::Id>>,
|
|
event: KeyEvent,
|
|
frame: &mut Frame,
|
|
size: Size,
|
|
) {
|
|
// TODO
|
|
}
|
|
|
|
pub async fn render<S: MsgStore<M>>(
|
|
&mut self,
|
|
store: &mut S,
|
|
room: &str,
|
|
cursor: &Option<Cursor<M::Id>>,
|
|
frame: &mut Frame,
|
|
pos: Pos,
|
|
size: Size,
|
|
) {
|
|
let layout = self.layout(room, store, cursor, frame, size).await;
|
|
self.render_layout(frame, pos, size, &layout);
|
|
}
|
|
}
|