cove/src/ui/chat/tree/cursor.rs

283 lines
9.5 KiB
Rust

//! Moving the cursor around.
use crate::store::{Msg, MsgStore, Tree};
use super::blocks::{Block, BlockBody, MarkerBlock};
use super::InnerTreeViewState;
/// Position of a cursor that is displayed as the last child of its parent
/// message, or last thread if it has no parent.
#[derive(Debug, Clone, Copy)]
pub struct LastChild<I> {
pub coming_from: Option<I>,
pub after: Option<I>,
}
#[derive(Debug, Clone, Copy)]
pub enum Cursor<I> {
/// No cursor visible because it is at the bottom of the chat history.
///
/// See also [`Anchor::Bottom`].
Bottom,
/// The cursor points to a message.
Msg(I),
/// The cursor has turned into an editor because we're composing a new
/// message.
Compose(LastChild<I>),
/// A placeholder message is being displayed for a message that was just
/// sent by the user.
///
/// Will be replaced by a [`Cursor::Msg`] as soon as the server replies to
/// the send command with the sent message.
Placeholder(LastChild<I>),
}
impl<I: Eq> Cursor<I> {
pub fn matches_block(&self, block: &Block<I>) -> bool {
match self {
Self::Bottom => matches!(&block.body, BlockBody::Marker(MarkerBlock::Bottom)),
Self::Msg(id) => matches!(&block.body, BlockBody::Msg(msg) if msg.id == *id),
Self::Compose(lc) | Self::Placeholder(lc) => match &lc.after {
Some(bid) => {
matches!(&block.body, BlockBody::Marker(MarkerBlock::After(aid)) if aid == bid)
}
None => matches!(&block.body, BlockBody::Marker(MarkerBlock::Bottom)),
},
}
}
}
impl<M: Msg, S: MsgStore<M>> InnerTreeViewState<M, S> {
fn find_parent(tree: &Tree<M>, id: &mut M::Id) -> bool {
if let Some(parent) = tree.parent(id) {
*id = parent;
true
} else {
false
}
}
fn find_first_child(tree: &Tree<M>, id: &mut M::Id) -> bool {
if let Some(child) = tree.children(id).and_then(|c| c.first()) {
*id = child.clone();
true
} else {
false
}
}
fn find_last_child(tree: &Tree<M>, id: &mut M::Id) -> bool {
if let Some(child) = tree.children(id).and_then(|c| c.last()) {
*id = child.clone();
true
} else {
false
}
}
/// Move to the previous sibling, or don't move if this is not possible.
///
/// Always stays at the same level of indentation.
async fn find_prev_sibling(store: &S, tree: &mut Tree<M>, id: &mut M::Id) -> bool {
if let Some(prev_sibling) = tree.prev_sibling(id) {
*id = prev_sibling;
true
} else if tree.parent(id).is_none() {
// We're at the root of our tree, so we need to move to the root of
// the previous tree.
if let Some(prev_tree_id) = store.prev_tree(tree.root()).await {
*tree = store.tree(&prev_tree_id).await;
*id = prev_tree_id;
true
} else {
false
}
} else {
false
}
}
/// Move to the next sibling, or don't move if this is not possible.
///
/// Always stays at the same level of indentation.
async fn find_next_sibling(store: &S, tree: &mut Tree<M>, id: &mut M::Id) -> bool {
if let Some(next_sibling) = tree.next_sibling(id) {
*id = next_sibling;
true
} else if tree.parent(id).is_none() {
// We're at the root of our tree, so we need to move to the root of
// the next tree.
if let Some(next_tree_id) = store.next_tree(tree.root()).await {
*tree = store.tree(&next_tree_id).await;
*id = next_tree_id;
true
} else {
false
}
} else {
false
}
}
/// Move to the previous message, or don't move if this is not possible.
async fn find_prev_msg(store: &S, tree: &mut Tree<M>, id: &mut M::Id) -> bool {
// Move to previous sibling, then to its last child
// If not possible, move to parent
if Self::find_prev_sibling(store, tree, id).await {
while Self::find_last_child(tree, id) {}
true
} else {
Self::find_parent(tree, id)
}
}
/// Move to the next message, or don't move if this is not possible.
async fn find_next_msg(store: &S, tree: &mut Tree<M>, id: &mut M::Id) -> bool {
if Self::find_first_child(tree, id) {
return true;
}
if Self::find_next_sibling(store, tree, id).await {
return true;
}
// Temporary id to avoid modifying the original one if no parent-sibling
// can be found.
let mut tmp_id = id.clone();
while Self::find_parent(tree, &mut tmp_id) {
if Self::find_next_sibling(store, tree, &mut tmp_id).await {
*id = tmp_id;
return true;
}
}
false
}
pub async fn move_cursor_up(&mut self) {
match &mut self.cursor {
Cursor::Bottom => {
if let Some(last_tree_id) = self.store.last_tree().await {
let tree = self.store.tree(&last_tree_id).await;
let mut id = last_tree_id;
while Self::find_last_child(&tree, &mut id) {}
self.cursor = Cursor::Msg(id);
}
}
Cursor::Msg(ref mut msg) => {
let path = self.store.path(msg).await;
let mut tree = self.store.tree(path.first()).await;
Self::find_prev_msg(&self.store, &mut tree, msg).await;
}
_ => {}
}
self.make_cursor_visible = true;
}
pub async fn move_cursor_down(&mut self) {
if let Cursor::Msg(ref mut msg) = &mut self.cursor {
let path = self.store.path(msg).await;
let mut tree = self.store.tree(path.first()).await;
if !Self::find_next_msg(&self.store, &mut tree, msg).await {
self.cursor = Cursor::Bottom;
}
}
self.make_cursor_visible = true;
}
pub async fn move_cursor_to_top(&mut self) {
if let Some(tree_id) = self.store.first_tree().await {
self.cursor = Cursor::Msg(tree_id);
self.make_cursor_visible = true;
}
}
pub async fn move_cursor_to_bottom(&mut self) {
self.cursor = Cursor::Bottom;
// Not really necessary; only here for consistency with other methods
self.make_cursor_visible = true;
}
}
/*
pub async fn move_up_sibling<S: MsgStore<M>>(
&mut self,
store: &S,
cursor: &mut Option<Cursor<M::Id>>,
frame: &mut Frame,
size: Size,
) {
let old_blocks = self
.layout_blocks(store, cursor.as_ref(), frame, size)
.await;
let old_cursor_id = cursor.as_ref().map(|c| c.id.clone());
if let Some(cursor) = cursor {
let path = store.path(&cursor.id).await;
let mut tree = store.tree(path.first()).await;
self.find_prev_sibling(store, &mut tree, &mut cursor.id)
.await;
} else if let Some(last_tree) = store.last_tree().await {
// I think moving to the root of the last tree makes the most sense
// here. Alternatively, we could just not move the cursor, but that
// wouldn't be very useful.
*cursor = Some(Cursor::new(last_tree));
}
// If neither condition holds, we can't set a cursor because there's no
// message to move to.
if let Some(cursor) = cursor {
self.correct_cursor_offset(store, frame, size, &old_blocks, &old_cursor_id, cursor)
.await;
}
}
pub async fn move_down_sibling<S: MsgStore<M>>(
&mut self,
store: &S,
cursor: &mut Option<Cursor<M::Id>>,
frame: &mut Frame,
size: Size,
) {
let old_blocks = self
.layout_blocks(store, cursor.as_ref(), frame, size)
.await;
let old_cursor_id = cursor.as_ref().map(|c| c.id.clone());
if let Some(cursor) = cursor {
let path = store.path(&cursor.id).await;
let mut tree = store.tree(path.first()).await;
self.find_next_sibling(store, &mut tree, &mut cursor.id)
.await;
}
// If that condition doesn't hold, we're already at the bottom in
// cursor-less mode and can't move further down anyways.
if let Some(cursor) = cursor {
self.correct_cursor_offset(store, frame, size, &old_blocks, &old_cursor_id, cursor)
.await;
}
}
// TODO move_older[_unseen]
// TODO move_newer[_unseen]
pub async fn center_cursor<S: MsgStore<M>>(
&mut self,
store: &S,
cursor: &mut Option<Cursor<M::Id>>,
frame: &mut Frame,
size: Size,
) {
if let Some(cursor) = cursor {
cursor.proportion = 0.5;
// Correcting the offset just to make sure that this function
// behaves nicely if the cursor has too many lines.
let old_blocks = self.layout_blocks(store, Some(cursor), frame, size).await;
let old_cursor_id = Some(cursor.id.clone());
self.correct_cursor_offset(store, frame, size, &old_blocks, &old_cursor_id, cursor)
.await;
}
}
*/