cove/src/ui/input.rs

123 lines
4.6 KiB
Rust

use std::convert::Infallible;
use crossterm::event::{KeyCode, KeyModifiers};
use crossterm::style::{ContentStyle, Stylize};
use toss::styled::Styled;
use super::widgets::background::Background;
use super::widgets::border::Border;
use super::widgets::empty::Empty;
use super::widgets::float::Float;
use super::widgets::join::{HJoin, Segment};
use super::widgets::layer::Layer;
use super::widgets::list::{List, ListState};
use super::widgets::padding::Padding;
use super::widgets::resize::Resize;
use super::widgets::text::Text;
use super::widgets::BoxedWidget;
/// A key event data type that is a bit easier to pattern match on than
/// [`crossterm::event::KeyEvent`].
#[derive(Debug, Clone, Copy)]
pub struct KeyEvent {
pub code: KeyCode,
pub shift: bool,
pub ctrl: bool,
pub alt: bool,
}
impl From<crossterm::event::KeyEvent> for KeyEvent {
fn from(event: crossterm::event::KeyEvent) -> Self {
Self {
code: event.code,
shift: event.modifiers.contains(KeyModifiers::SHIFT),
ctrl: event.modifiers.contains(KeyModifiers::CONTROL),
alt: event.modifiers.contains(KeyModifiers::ALT),
}
}
}
#[rustfmt::skip]
macro_rules! key {
// key!('a')
( $key:literal ) => { KeyEvent { code: KeyCode::Char($key), shift: _, ctrl: false, alt: false, } };
( Ctrl + $key:literal ) => { KeyEvent { code: KeyCode::Char($key), shift: _, ctrl: true, alt: false, } };
( Alt + $key:literal ) => { KeyEvent { code: KeyCode::Char($key), shift: _, ctrl: false, alt: true, } };
// key!(Char(xyz))
( Char $key:pat ) => { KeyEvent { code: KeyCode::Char($key), shift: _, ctrl: false, alt: false, } };
( Ctrl + Char $key:pat ) => { KeyEvent { code: KeyCode::Char($key), shift: _, ctrl: true, alt: false, } };
( Alt + Char $key:pat ) => { KeyEvent { code: KeyCode::Char($key), shift: _, ctrl: false, alt: true, } };
// key!(F(n))
( F $key:pat ) => { KeyEvent { code: KeyCode::F($key), shift: false, ctrl: false, alt: false, } };
( Shift + F $key:pat ) => { KeyEvent { code: KeyCode::F($key), shift: true, ctrl: false, alt: false, } };
( Ctrl + F $key:pat ) => { KeyEvent { code: KeyCode::F($key), shift: false, ctrl: true, alt: false, } };
( Alt + F $key:pat ) => { KeyEvent { code: KeyCode::F($key), shift: false, ctrl: false, alt: true, } };
// key!(other)
( $key:ident ) => { KeyEvent { code: KeyCode::$key, shift: false, ctrl: false, alt: false, } };
( Shift + $key:ident ) => { KeyEvent { code: KeyCode::$key, shift: true, ctrl: false, alt: false, } };
( Ctrl + $key:ident ) => { KeyEvent { code: KeyCode::$key, shift: false, ctrl: true, alt: false, } };
( Alt + $key:ident ) => { KeyEvent { code: KeyCode::$key, shift: false, ctrl: false, alt: true, } };
}
pub(crate) use key;
/// Helper wrapper around a list widget for a more consistent key binding style.
pub struct KeyBindingsList(List<Infallible>);
impl KeyBindingsList {
pub fn new(state: &ListState<Infallible>) -> Self {
Self(state.widget())
}
fn binding_style() -> ContentStyle {
ContentStyle::default().cyan()
}
pub fn widget(self) -> BoxedWidget {
let binding_style = Self::binding_style();
Float::new(Layer::new(vec![
Border::new(Background::new(Padding::new(self.0).horizontal(1))).into(),
Float::new(
Padding::new(Text::new(
Styled::new("jk/↓↑", binding_style)
.then_plain(" to scroll, ")
.then("esc", binding_style)
.then_plain(" to close"),
))
.horizontal(1),
)
.horizontal(0.5)
.into(),
]))
.horizontal(0.5)
.vertical(0.5)
.into()
}
pub fn empty(&mut self) {
self.0.add_unsel(Empty::new());
}
pub fn heading(&mut self, name: &str) {
self.0
.add_unsel(Text::new((name, ContentStyle::default().bold())));
}
pub fn binding(&mut self, binding: &str, description: &str) {
let widget = HJoin::new(vec![
Segment::new(Resize::new(Text::new((binding, Self::binding_style()))).min_width(16)),
Segment::new(Text::new(description)),
]);
self.0.add_unsel(widget);
}
pub fn binding_ctd(&mut self, description: &str) {
let widget = HJoin::new(vec![
Segment::new(Resize::new(Empty::new()).min_width(16)),
Segment::new(Text::new(description)),
]);
self.0.add_unsel(widget);
}
}