cove/src/ui.rs
2022-08-10 23:16:12 +02:00

292 lines
9.4 KiB
Rust

mod chat;
mod euph;
mod input;
mod rooms;
mod util;
mod widgets;
use std::convert::Infallible;
use std::sync::{Arc, Weak};
use std::time::{Duration, Instant};
use crossterm::event::{Event, KeyCode, MouseEvent};
use parking_lot::FairMutex;
use tokio::sync::mpsc::error::TryRecvError;
use tokio::sync::mpsc::{self, UnboundedReceiver, UnboundedSender};
use tokio::task;
use toss::terminal::Terminal;
use crate::logger::{LogMsg, Logger};
use crate::vault::Vault;
pub use self::chat::ChatMsg;
use self::chat::ChatState;
use self::input::{key, KeyBindingsList, KeyEvent};
use self::rooms::Rooms;
use self::widgets::layer::Layer;
use self::widgets::list::ListState;
use self::widgets::BoxedWidget;
/// Time to spend batch processing events before redrawing the screen.
const EVENT_PROCESSING_TIME: Duration = Duration::from_millis(1000 / 15); // 15 fps
#[derive(Debug)]
pub enum UiEvent {
Redraw,
Term(Event),
}
enum EventHandleResult {
Continue,
Stop,
}
enum Mode {
Main,
Log,
}
pub struct Ui {
event_tx: UnboundedSender<UiEvent>,
mode: Mode,
rooms: Rooms,
log_chat: ChatState<LogMsg, Logger>,
key_bindings_list: Option<ListState<Infallible>>,
}
impl Ui {
const POLL_DURATION: Duration = Duration::from_millis(100);
pub async fn run(
terminal: &mut Terminal,
vault: Vault,
logger: Logger,
logger_rx: UnboundedReceiver<()>,
) -> anyhow::Result<()> {
let (event_tx, event_rx) = mpsc::unbounded_channel();
let crossterm_lock = Arc::new(FairMutex::new(()));
// Prepare and start crossterm event polling task
let weak_crossterm_lock = Arc::downgrade(&crossterm_lock);
let event_tx_clone = event_tx.clone();
let crossterm_event_task = task::spawn_blocking(|| {
Self::poll_crossterm_events(event_tx_clone, weak_crossterm_lock)
});
// Run main UI.
//
// If the run_main method exits at any point or if this `run` method is
// not awaited any more, the crossterm_lock Arc should be deallocated,
// meaning the crossterm_event_task will also stop after at most
// `Self::POLL_DURATION`.
//
// On the other hand, if the crossterm_event_task stops for any reason,
// the rest of the UI is also shut down and the client stops.
let mut ui = Self {
event_tx: event_tx.clone(),
mode: Mode::Main,
rooms: Rooms::new(vault, event_tx.clone()),
log_chat: ChatState::new(logger),
key_bindings_list: None,
};
tokio::select! {
e = ui.run_main(terminal, event_rx, crossterm_lock) => Ok(e),
_ = Self::update_on_log_event(logger_rx, &event_tx) => Ok(Ok(())),
e = crossterm_event_task => e,
}?
}
fn poll_crossterm_events(
tx: UnboundedSender<UiEvent>,
lock: Weak<FairMutex<()>>,
) -> anyhow::Result<()> {
while let Some(lock) = lock.upgrade() {
let _guard = lock.lock();
if crossterm::event::poll(Self::POLL_DURATION)? {
let event = crossterm::event::read()?;
tx.send(UiEvent::Term(event))?;
}
}
Ok(())
}
async fn update_on_log_event(
mut logger_rx: UnboundedReceiver<()>,
event_tx: &UnboundedSender<UiEvent>,
) {
while let Some(()) = logger_rx.recv().await {
if event_tx.send(UiEvent::Redraw).is_err() {
break;
}
}
}
async fn run_main(
&mut self,
terminal: &mut Terminal,
mut event_rx: UnboundedReceiver<UiEvent>,
crossterm_lock: Arc<FairMutex<()>>,
) -> anyhow::Result<()> {
// Initial render so we don't show a blank screen until the first event
terminal.autoresize()?;
terminal.frame().reset();
self.widget().await.render(terminal.frame()).await;
terminal.present()?;
loop {
// 1. Measure grapheme widths if required
if terminal.measuring_required() {
let _guard = crossterm_lock.lock();
terminal.measure_widths()?;
self.event_tx.send(UiEvent::Redraw)?;
}
// 2. Handle events (in batches)
let mut event = match event_rx.recv().await {
Some(event) => event,
None => return Ok(()),
};
let end_time = Instant::now() + EVENT_PROCESSING_TIME;
loop {
// Render in-between events so the next event is handled in an
// up-to-date state. The results of these intermediate renders
// will be thrown away before the final render.
terminal.autoresize()?;
self.widget().await.render(terminal.frame()).await;
let result = match event {
UiEvent::Redraw => EventHandleResult::Continue,
UiEvent::Term(Event::Key(event)) => {
self.handle_key_event(event.into(), terminal, &crossterm_lock)
.await
}
UiEvent::Term(Event::Mouse(event)) => self.handle_mouse_event(event).await?,
UiEvent::Term(_) => EventHandleResult::Continue,
};
match result {
EventHandleResult::Continue => {}
EventHandleResult::Stop => return Ok(()),
}
if Instant::now() >= end_time {
break;
}
event = match event_rx.try_recv() {
Ok(event) => event,
Err(TryRecvError::Empty) => break,
Err(TryRecvError::Disconnected) => return Ok(()),
};
}
// 3. Render and present final state
terminal.autoresize()?;
terminal.frame().reset();
self.widget().await.render(terminal.frame()).await;
terminal.present()?;
}
}
async fn widget(&mut self) -> BoxedWidget {
let widget = match self.mode {
Mode::Main => self.rooms.widget().await,
Mode::Log => self.log_chat.widget(String::new()).into(),
};
if let Some(key_bindings_list) = &self.key_bindings_list {
let mut bindings = KeyBindingsList::new(key_bindings_list);
self.list_key_bindings(&mut bindings).await;
Layer::new(vec![widget, bindings.widget()]).into()
} else {
widget
}
}
fn show_key_bindings(&mut self) {
if self.key_bindings_list.is_none() {
self.key_bindings_list = Some(ListState::new())
}
}
async fn list_key_bindings(&self, bindings: &mut KeyBindingsList) {
bindings.binding("ctrl+c", "quit cove");
bindings.binding("F1, ?", "show this menu");
bindings.binding("F12", "toggle log");
bindings.empty();
match self.mode {
Mode::Main => self.rooms.list_key_bindings(bindings).await,
Mode::Log => self.log_chat.list_key_bindings(bindings, false).await,
}
}
async fn handle_key_event(
&mut self,
event: KeyEvent,
terminal: &mut Terminal,
crossterm_lock: &Arc<FairMutex<()>>,
) -> EventHandleResult {
if let key!(Ctrl + 'c') = event {
// Exit unconditionally on ctrl+c. Previously, shift+q would also
// unconditionally exit, but that interfered with typing text in
// inline editors.
return EventHandleResult::Stop;
}
// Key bindings list overrides any other bindings if visible
if let Some(key_bindings_list) = &mut self.key_bindings_list {
match event {
key!(Esc) | key!(F 1) | key!('?') => self.key_bindings_list = None,
key!('k') | key!(Up) => key_bindings_list.scroll_up(1),
key!('j') | key!(Down) => key_bindings_list.scroll_down(1),
_ => {}
}
return EventHandleResult::Continue;
}
match event {
key!(F 1) => {
self.key_bindings_list = Some(ListState::new());
return EventHandleResult::Continue;
}
key!(F 12) => {
self.mode = match self.mode {
Mode::Main => Mode::Log,
Mode::Log => Mode::Main,
};
return EventHandleResult::Continue;
}
_ => {}
}
let handled = match self.mode {
Mode::Main => {
self.rooms
.handle_key_event(terminal, crossterm_lock, event)
.await
}
Mode::Log => self
.log_chat
.handle_key_event(terminal, crossterm_lock, event, false)
.await
.handled(),
};
// Pressing '?' should only open the key bindings list if it doesn't
// interfere with any part of the main UI, such as entering text in a
// text editor.
if !handled {
if let key!('?') = event {
self.show_key_bindings();
}
}
EventHandleResult::Continue
}
async fn handle_mouse_event(
&mut self,
_event: MouseEvent,
) -> anyhow::Result<EventHandleResult> {
Ok(EventHandleResult::Continue)
}
}