cove/src/ui/rooms.rs

331 lines
12 KiB
Rust

use std::collections::{HashMap, HashSet};
use std::iter;
use std::sync::Arc;
use crossterm::event::KeyCode;
use crossterm::style::{ContentStyle, Stylize};
use parking_lot::FairMutex;
use tokio::sync::mpsc;
use toss::styled::Styled;
use toss::terminal::Terminal;
use crate::euph::api::SessionType;
use crate::euph::{Joined, Status};
use crate::vault::Vault;
use super::input::{key, KeyBindingsList, KeyEvent};
use super::room::EuphRoom;
use super::widgets::background::Background;
use super::widgets::border::Border;
use super::widgets::editor::EditorState;
use super::widgets::float::Float;
use super::widgets::join::{HJoin, Segment, VJoin};
use super::widgets::layer::Layer;
use super::widgets::list::{List, ListState};
use super::widgets::padding::Padding;
use super::widgets::text::Text;
use super::widgets::BoxedWidget;
use super::{util, UiEvent};
enum State {
ShowList,
ShowRoom(String),
Connect(EditorState),
}
pub struct Rooms {
vault: Vault,
ui_event_tx: mpsc::UnboundedSender<UiEvent>,
state: State,
list: ListState<String>,
euph_rooms: HashMap<String, EuphRoom>,
}
impl Rooms {
pub fn new(vault: Vault, ui_event_tx: mpsc::UnboundedSender<UiEvent>) -> Self {
Self {
vault,
ui_event_tx,
state: State::ShowList,
list: ListState::new(),
euph_rooms: HashMap::new(),
}
}
/// Remove rooms that are not running any more and can't be found in the db.
///
/// These kinds of rooms are either
/// - failed connection attempts, or
/// - rooms that were deleted from the db.
async fn stabilize_rooms(&mut self) {
let rooms_set = self
.vault
.euph_rooms()
.await
.into_iter()
.collect::<HashSet<_>>();
self.euph_rooms
.retain(|n, r| !r.stopped() || rooms_set.contains(n));
for room in self.euph_rooms.values_mut() {
room.retain();
}
}
async fn room_names(&self) -> Vec<String> {
let mut rooms = self.vault.euph_rooms().await;
for room in self.euph_rooms.keys() {
rooms.push(room.clone());
}
rooms.sort_unstable();
rooms.dedup();
rooms
}
fn get_or_insert_room(&mut self, name: String) -> &mut EuphRoom {
self.euph_rooms
.entry(name.clone())
.or_insert_with(|| EuphRoom::new(self.vault.euph(name), self.ui_event_tx.clone()))
}
pub async fn widget(&mut self) -> BoxedWidget {
match &self.state {
State::ShowRoom(_) => {}
_ => self.stabilize_rooms().await,
}
match &self.state {
State::ShowList => self.rooms_widget().await,
State::ShowRoom(name) => self.get_or_insert_room(name.clone()).widget().await,
State::Connect(ed) => {
let room_style = ContentStyle::default().bold().blue();
Layer::new(vec![
self.rooms_widget().await,
Float::new(Border::new(Background::new(VJoin::new(vec![
Segment::new(Padding::new(Text::new("Connect to")).horizontal(1)),
Segment::new(
Padding::new(HJoin::new(vec![
Segment::new(Text::new(("&", room_style))),
Segment::new(ed.widget().highlight(|s| Styled::new(s, room_style))),
]))
.left(1),
),
]))))
.horizontal(0.5)
.vertical(0.5)
.into(),
])
.into()
}
}
}
fn format_pbln(joined: &Joined) -> String {
let mut p = 0_usize;
let mut b = 0_usize;
let mut l = 0_usize;
let mut n = 0_usize;
for sess in iter::once(&joined.session).chain(joined.listing.values()) {
match sess.id.session_type() {
Some(SessionType::Bot) if sess.name.is_empty() => n += 1,
Some(SessionType::Bot) => b += 1,
_ if sess.name.is_empty() => l += 1,
_ => p += 1,
}
}
// There must always be either one p, b, l or n since we're including
// ourselves.
let mut result = vec![];
if p > 0 {
result.push(format!("{p}p"));
}
if b > 0 {
result.push(format!("{b}b"));
}
if l > 0 {
result.push(format!("{l}l"));
}
if n > 0 {
result.push(format!("{n}n"));
}
result.join(" ")
}
fn format_status(status: &Option<Status>) -> String {
match status {
None => " (connecting)".to_string(),
Some(Status::Joining(j)) if j.bounce.is_some() => " (auth required)".to_string(),
Some(Status::Joining(_)) => " (joining)".to_string(),
Some(Status::Joined(j)) => format!(" ({})", Self::format_pbln(j)),
}
}
async fn render_rows(&self, list: &mut List<String>, rooms: Vec<String>) {
let heading_style = ContentStyle::default().bold();
let heading = Styled::new("Rooms", heading_style).then_plain(format!(" ({})", rooms.len()));
list.add_unsel(Text::new(heading));
if rooms.is_empty() {
list.add_unsel(Text::new((
"Press F1 for key bindings",
ContentStyle::default().grey().italic(),
)))
}
for room in rooms {
let bg_style = ContentStyle::default();
let bg_sel_style = ContentStyle::default().black().on_white();
let room_style = ContentStyle::default().bold().blue();
let room_sel_style = ContentStyle::default().bold().black().on_white();
let mut normal = Styled::new(format!("&{room}"), room_style);
let mut selected = Styled::new(format!("&{room}"), room_sel_style);
if let Some(room) = self.euph_rooms.get(&room) {
if let Some(status) = room.status().await {
let status = Self::format_status(&status);
normal = normal.then(status.clone(), bg_style);
selected = selected.then(status, bg_sel_style);
}
};
list.add_sel(
room,
Text::new(normal),
Background::new(Text::new(selected)).style(bg_sel_style),
);
}
}
async fn rooms_widget(&self) -> BoxedWidget {
let rooms = self.room_names().await;
let mut list = self.list.widget().focus(true);
self.render_rows(&mut list, rooms).await;
list.into()
}
fn room_char(c: char) -> bool {
c.is_ascii_alphanumeric() || c == '_'
}
pub async fn list_key_bindings(&self, bindings: &mut KeyBindingsList) {
match &self.state {
State::ShowList => {
bindings.heading("Rooms");
bindings.binding("j/k, ↓/↑", "move cursor up/down");
bindings.binding("g, home", "move cursor to top");
bindings.binding("G, end", "move cursor to bottom");
bindings.binding("ctrl+y/e", "scroll up/down");
bindings.empty();
bindings.binding("enter", "enter selected room");
bindings.binding("c", "connect to selected room");
bindings.binding("C", "connect to new room");
bindings.binding("d", "disconnect from selected room");
bindings.binding("D", "delete room");
}
State::ShowRoom(name) => {
// Key bindings for leaving the room are a part of the room's
// list_key_bindings function since they may be shadowed by the
// nick selector or message editor.
if let Some(room) = self.euph_rooms.get(name) {
room.list_key_bindings(bindings).await;
} else {
// There should always be a room here already but I don't
// really want to panic in case it is not. If I show a
// message like this, it'll hopefully be reported if
// somebody ever encounters it.
bindings.binding_ctd("oops, this text should never be visible")
}
}
State::Connect(_) => {
bindings.heading("Rooms");
bindings.binding("esc", "abort");
bindings.binding("enter", "connect to room");
util::list_editor_key_bindings(bindings, Self::room_char, false);
}
}
}
pub async fn handle_key_event(
&mut self,
terminal: &mut Terminal,
crossterm_lock: &Arc<FairMutex<()>>,
event: KeyEvent,
) -> bool {
match &self.state {
State::ShowList => match event {
key!('k') | key!(Up) => self.list.move_cursor_up(),
key!('j') | key!(Down) => self.list.move_cursor_down(),
key!('g') | key!(Home) => self.list.move_cursor_to_top(),
key!('G') | key!(End) => self.list.move_cursor_to_bottom(),
key!(Ctrl + 'y') => self.list.scroll_up(1),
key!(Ctrl + 'e') => self.list.scroll_down(1),
key!(Enter) => {
if let Some(name) = self.list.cursor() {
self.state = State::ShowRoom(name);
}
}
key!('c') => {
if let Some(name) = self.list.cursor() {
self.get_or_insert_room(name).connect();
}
}
key!('C') => self.state = State::Connect(EditorState::new()),
key!('d') => {
if let Some(name) = self.list.cursor() {
self.get_or_insert_room(name).disconnect();
}
}
key!('D') => {
// TODO Check whether user wanted this via popup
if let Some(name) = self.list.cursor() {
self.euph_rooms.remove(&name);
self.vault.euph(name.clone()).delete();
}
}
_ => return false,
},
State::ShowRoom(name) => {
if self
.get_or_insert_room(name.clone())
.handle_key_event(terminal, crossterm_lock, event)
.await
{
return true;
}
if let key!(Esc) = event {
self.state = State::ShowList;
return true;
}
return false;
}
State::Connect(ed) => match event {
key!(Esc) => self.state = State::ShowList,
key!(Enter) => {
let name = ed.text();
if !name.is_empty() {
self.get_or_insert_room(name.clone()).connect();
self.state = State::ShowRoom(name);
}
}
_ => {
return util::handle_editor_key_event(
ed,
terminal,
crossterm_lock,
event,
Self::room_char,
false,
)
}
},
}
true
}
}