Add basic task editing
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7 changed files with 156 additions and 69 deletions
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@ -1,12 +1,16 @@
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE RecordWildCards #-}
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module TaskMachine.UI.TaskList where
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import Data.Void
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import qualified Brick as B
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import qualified Brick.Focus as B
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import qualified Brick.Widgets.Edit as B
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import qualified Brick.Widgets.List as B
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import qualified Graphics.Vty as VTY
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import qualified Data.Text.Zipper as T
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import qualified Graphics.Vty as VTY
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import Text.Megaparsec
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import TaskMachine.LTask
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import TaskMachine.Todotxt
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@ -40,28 +44,73 @@ renderLTask highlight (LTask _ Task{..}) =
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{- Rendering -}
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renderLTask :: Maybe (B.Editor String RName) -> Bool -> LTask -> B.Widget RName
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renderLTask _ False (LTask _ t) = B.withAttr "normal" $ B.str $ formatTask t
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renderLTask Nothing True (LTask _ t) = B.withAttr "highlight" $ B.str $ formatTask t
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renderLTask (Just edit) True _ = B.withAttr "highlight" $ B.renderEditor (B.str . unlines) True edit
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renderLTask _ False (LTask _ t) = B.str $ formatTask t
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renderLTask Nothing True (LTask _ t) = B.str $ formatTask t
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renderLTask (Just edit) True _ = B.renderEditor (B.str . unlines) True edit
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renderTaskList :: B.List RName LTask -> Maybe (B.Editor String RName) -> Bool -> B.Widget RName
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renderTaskList taskList edit focus = B.renderList (renderLTask edit) focus taskList
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renderTaskList :: UIState -> B.Widget RName
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renderTaskList s =
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let inFocus = B.focusGetCurrent (focus s) == Just BRTaskList
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in B.renderList (renderLTask (taskEdit s)) inFocus (taskList s)
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{- Editing tasks -}
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toEditText :: Task -> String
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toEditText Task{taskPriority=Nothing, taskDescription=d} = d
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toEditText Task{taskPriority=Just p, taskDescription=d} = formatPriority p ++ " " ++ d
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pEditText :: Parser (Maybe Priority, String)
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pEditText = (,) <$> maybeParse (andSpace pPriority) <*> untilEndOfLine
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parseEditText :: String -> Either (ParseError Char Void) (Maybe Priority, String)
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parseEditText = parse pEditText "edited task"
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{- Updating state -}
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startEdit :: UIState -> UIState
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startEdit s =
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case B.listSelectedElement (taskList s) of
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Nothing -> s
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Just (_, LTask _ t) ->
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let edit = B.editor RTaskEdit (Just 1) (toEditText t)
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in s{taskEdit=Just edit}
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finishEdit :: UIState -> UIState
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finishEdit s@UIState{taskEdit=Just edit} =
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case B.getEditContents edit of
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[line] -> case parseEditText line of
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Right (prio, desc) ->
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let changeTask (LTask n t) = LTask n t{taskPriority=prio, taskDescription=desc}
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newList = B.listModify changeTask (taskList s)
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in s{taskList=newList, taskEdit=Nothing}
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Left parseError -> s{errorPopup=Just $ popup "Parse error" (parseErrorTextPretty parseError)}
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_ -> s{errorPopup=Just $ popup "Empty editor" "Enter a task description."}
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finishEdit s = s
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updateEditor :: B.Editor String RName -> VTY.Event -> B.EventM RName (B.Editor String RName)
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updateEditor edit (VTY.EvKey VTY.KHome []) = pure $ B.applyEdit T.gotoBOL edit
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updateEditor edit (VTY.EvKey VTY.KEnd []) = pure $ B.applyEdit T.gotoEOL edit
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updateEditor edit e = B.handleEditorEvent e edit
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updateTaskList :: UIState -> B.BrickEvent RName () -> B.EventM RName (B.Next UIState)
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-- Exit application
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.halt s
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{-
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-- Test stuff
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updateTaskList s e = do
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let changeTask (LTask n t) = LTask n t{taskDescription=show e}
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newList = B.listModify changeTask (taskList s)
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B.continue s{taskList=newList}
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-}
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-- Scroll focus
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updateTaskList s (B.VtyEvent (VTY.EvKey VTY.KBackTab [])) = B.continue $ bigFocusPrev s
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updateTaskList s (B.VtyEvent (VTY.EvKey (VTY.KChar '\t') [])) = B.continue $ bigFocusNext s
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-- Start editing the current task
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey (VTY.KChar 'e') [])) =
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case B.listSelectedElement (taskList s) of
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Nothing -> B.continue s
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Just (_, (LTask _ t)) ->
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let edit = B.editor RTaskEdit (Just 1) ("- editor test -" ++ formatTask t)
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in B.continue s{taskEdit=Just edit}
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent (VTY.EvKey (VTY.KChar 'e') [])) = B.continue $ startEdit s
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-- Update the task list
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updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent e) = do
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newList <- B.handleListEventVi B.handleListEvent e (taskList s)
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@ -69,14 +118,11 @@ updateTaskList s@UIState{taskEdit=Nothing} (B.VtyEvent e) = do
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-- Exit the editor (losing all changes)
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updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEsc [])) = B.continue $ s{taskEdit=Nothing}
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-- Exit the editor (keeping all changes)
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updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEnter [])) = do
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let changeTask (LTask n t) = LTask n t{taskDescription="hehe, changed"}
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newList = B.listModify changeTask (taskList s)
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B.continue s{taskList=newList, taskEdit=Nothing}
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updateTaskList s@UIState{taskEdit=Just _} (B.VtyEvent (VTY.EvKey VTY.KEnter [])) = B.continue $ finishEdit s
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-- Update the editor
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updateTaskList s@UIState{taskEdit=Just edit} (B.VtyEvent e) = do
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newEdit <- B.handleEditorEvent e edit
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B.continue s{taskEdit=Just newEdit}
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newTaskEdit <- updateEditor edit e
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B.continue s{taskEdit=Just newTaskEdit}
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-- Catch everything else
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updateTaskList s _ = B.halt s
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--updateTaskList list (Just editor) (B.VtyEvent e) = (,) <$> const list <*> B.handleEditorEvent e editor
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@ -1,6 +1,6 @@
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module TaskMachine.UI.TopBar where
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import qualified Brick as B
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import qualified Brick as B
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placeholderTopBar :: B.Widget n
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placeholderTopBar = B.str "Prune | Reload | Search: " B.<+> B.vLimit 1 (B.fill '_')
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@ -8,6 +8,12 @@ module TaskMachine.UI.Types
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( RName(..)
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, BigRing(..)
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, SmallRing(..)
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-- * Popups
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, Popup
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, popup
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, renderPopup
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, handlePopupEvent
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-- * UI state
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, UIState(..)
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, startUIState
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, bigFocusNext, bigFocusPrev
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@ -15,12 +21,14 @@ module TaskMachine.UI.Types
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, defaultTheme
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) where
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import qualified Brick.Focus as B
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import qualified Brick.Themes as B
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import qualified Brick.Widgets.List as B
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import qualified Brick.Widgets.Edit as B
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import qualified Data.Vector as V
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import qualified Graphics.Vty as VTY
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import qualified Brick as B
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import qualified Brick.Focus as B
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import qualified Brick.Themes as B
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import qualified Brick.Widgets.Dialog as B
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import qualified Brick.Widgets.Edit as B
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import qualified Brick.Widgets.List as B
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import qualified Data.Vector as V
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import qualified Graphics.Vty as VTY
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import TaskMachine.LTask
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@ -44,12 +52,31 @@ data SmallRing
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| SRSearch
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deriving (Eq)
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{- Popup -}
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data Popup = Popup (B.Dialog ()) (B.Widget RName)
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popup :: String -> String -> Popup
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popup title content =
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let dialog = B.dialog (Just title) (Just (0,[("OK",())])) 70 -- with a min terminal width of 80
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widget = B.str content
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in Popup dialog widget
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renderPopup :: Popup -> B.Widget RName
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renderPopup (Popup dialog widget) = B.renderDialog dialog widget
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handlePopupEvent :: VTY.Event -> Popup -> B.EventM RName Popup
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handlePopupEvent e (Popup dialog widget) = Popup <$> B.handleDialogEvent e dialog <*> pure widget
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{- UI state -}
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-- | The state of the program and UI
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data UIState = UIState
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{ focus :: B.FocusRing BigRing
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-- ^ 'B.FocusRing' for tab navigation
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, focusTopBar :: B.FocusRing SmallRing
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-- ^ 'B.FocusRing' for the top bar, for ← and → arrow key navigation
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, errorPopup :: Maybe Popup
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-- TOP BAR
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, searchEdit :: B.Editor String RName
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@ -73,6 +100,7 @@ startUIState :: V.Vector LTask -> UIState
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startUIState ltasks = UIState
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{ focus = B.focusRing [BRTaskList, BRNewTask, BRTopBar]
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, focusTopBar = B.focusRing [SRPrune, SRReload, SRSearch]
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, errorPopup = Nothing
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, searchEdit = B.editor RSearchEdit (Just 1) ""
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, taskList = B.list RTaskList ltasks 1
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, invisibleTasks = V.empty
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@ -94,14 +122,20 @@ smallFocusPrev s = s{focusTopBar=B.focusPrev (focusTopBar s)}
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defaultTheme :: B.Theme
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defaultTheme = B.newTheme VTY.defAttr
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[ ("normal" , none)
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, ("normal" <> "description", none)
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[ (B.dialogAttr, none)
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, (B.buttonAttr, none)
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, (B.buttonSelectedAttr, bg' VTY.blue)
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, (B.editAttr, none)
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, (B.editFocusedAttr, bg' VTY.blue)
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, (B.listAttr, none)
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, (B.listSelectedAttr, st' VTY.bold)
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, (B.listSelectedFocusedAttr, bg VTY.blue $ st' VTY.bold)
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, ("normal" , none)
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, ("normal" <> "priority", fg VTY.cyan $ st' VTY.bold)
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, ("normal" <> "priority" <> "A", fg VTY.red $ st' VTY.bold)
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, ("normal" <> "priority" <> "B", fg VTY.yellow $ st' VTY.bold)
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, ("normal" <> "priority" <> "C", fg VTY.green $ st' VTY.bold)
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, ("highlight", bg' VTY.blue)
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, ("highlight" <> "description", bg' VTY.blue)
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, ("highlight" <> "priority", bg VTY.blue $ fg VTY.cyan $ st' VTY.bold)
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, ("highlight" <> "priority" <> "A", bg VTY.blue $ fg VTY.red $ st' VTY.bold)
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, ("highlight" <> "priority" <> "B", bg VTY.blue $ fg VTY.yellow $ st' VTY.bold)
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