Start implementing proper cursor movement

This commit is contained in:
Joscha 2022-06-14 17:29:26 +02:00
parent bec12917d6
commit ea6b345fa9
5 changed files with 148 additions and 46 deletions

View file

@ -1,4 +1,5 @@
mod blocks;
mod cursor;
mod layout;
mod render;
mod util;
@ -26,48 +27,6 @@ impl<M: Msg> TreeView<M> {
}
}
async fn move_to_prev_msg<S: MsgStore<M>>(
&mut self,
store: &mut S,
room: &str,
cursor: &mut Option<Cursor<M::Id>>,
) {
let tree = if let Some(cursor) = cursor {
let path = store.path(room, &cursor.id).await;
let tree = store.tree(room, path.first()).await;
if let Some(prev_sibling) = tree.prev_sibling(&cursor.id) {
cursor.id = tree.last_child(prev_sibling.clone());
return;
} else if let Some(parent) = tree.parent(&cursor.id) {
cursor.id = parent;
return;
} else {
store.prev_tree(room, path.first()).await
}
} else {
store.last_tree(room).await
};
if let Some(tree) = tree {
let tree = store.tree(room, &tree).await;
let cursor_id = tree.last_child(tree.root().clone());
if let Some(cursor) = cursor {
cursor.id = cursor_id;
} else {
*cursor = Some(Cursor {
id: cursor_id,
proportion: 1.0,
});
}
}
}
async fn center_cursor(&mut self, cursor: &mut Option<Cursor<M::Id>>) {
if let Some(cursor) = cursor {
cursor.proportion = 0.5;
}
}
pub async fn handle_key_event<S: MsgStore<M>>(
&mut self,
store: &mut S,
@ -93,7 +52,9 @@ impl<M: Msg> TreeView<M> {
pos: Pos,
size: Size,
) {
let blocks = self.layout_blocks(room, store, cursor, frame, size).await;
let blocks = self
.layout_blocks(room, store, cursor.as_ref(), frame, size)
.await;
Self::render_blocks(frame, pos, size, &blocks);
}
}

View file

@ -112,12 +112,12 @@ impl<I: PartialEq> Blocks<I> {
if &block.id == id {
block.cursor = true;
if cursor.is_some() {
panic!("more than one cursor in layout");
panic!("more than one cursor in blocks");
}
cursor = Some(i);
}
}
cursor.expect("no cursor in layout")
cursor.expect("no cursor in blocks")
}
pub fn calculate_offsets_with_cursor(&mut self, cursor: &Cursor<I>, height: u16) {
@ -165,4 +165,8 @@ impl<I: PartialEq> Blocks<I> {
self.push_back(block);
}
}
pub fn find(&self, id: &I) -> Option<&Block<I>> {
self.blocks.iter().find(|b| &b.id == id)
}
}

View file

@ -0,0 +1,134 @@
//! Moving the cursor around.
use toss::frame::{Frame, Size};
use crate::chat::Cursor;
use crate::store::{Msg, MsgStore};
use super::blocks::Blocks;
use super::{util, TreeView};
impl<M: Msg> TreeView<M> {
async fn correct_cursor_offset<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
frame: &mut Frame,
size: Size,
old_blocks: &Blocks<M::Id>,
old_cursor_id: &M::Id,
cursor: &mut Cursor<M::Id>,
) {
if let Some(block) = old_blocks.find(&cursor.id) {
// The cursor is still visible in the old blocks, so we just need to
// adjust the proportion such that the blocks stay still.
cursor.proportion = util::line_to_proportion(size.height, block.line);
} else {
// The cursor is not visible any more. However, we can estimate
// whether it is above or below the previous cursor position by
// lexicographically comparing both positions' paths.
let old_path = store.path(room, old_cursor_id).await;
let new_path = store.path(room, &cursor.id).await;
if new_path < old_path {
// Because we moved upwards, the cursor should appear at the top
// of the screen.
cursor.proportion = 0.0;
} else {
// Because we moved downwards, the cursor should appear at the
// bottom of the screen.
cursor.proportion = 1.0;
}
}
// The cursor should be visible in its entirety on the screen now. If it
// isn't, we should scroll the screen such that the cursor becomes fully
// visible again. To do this, we'll need to re-layout because the cursor
// could've moved anywhere.
let blocks = self
.layout_blocks(room, store, Some(cursor), frame, size)
.await;
let cursor_block = blocks.find(&cursor.id).expect("cursor must be in blocks");
// First, ensure the cursor's last line is not below the bottom of the
// screen. Then, ensure its top line is not above the top of the screen.
// If the cursor is higher than the screen, the user should still see
// the top of the cursor so they can start reading its contents.
let max_line = size.height as i32 - cursor_block.height;
let cursor_line = cursor_block.line.min(max_line).max(0);
cursor.proportion = util::line_to_proportion(size.height, cursor_line);
// There is no need to ensure the screen is not scrolled too far up or
// down. The messages in `blocks` are already scrolled correctly and
// this function will not scroll the wrong way. If the cursor moves too
// far up, the screen will only scroll down, not further up. The same
// goes for the other direction.
}
pub async fn move_up() {
todo!()
}
pub async fn move_down() {
todo!()
}
pub async fn move_up_sibling() {
todo!()
}
pub async fn move_down_sibling() {
todo!()
}
pub async fn move_older() {
todo!()
}
pub async fn move_newer() {
todo!()
}
// TODO move_older_unseen
// TODO move_newer_unseen
pub async fn move_to_prev_msg<S: MsgStore<M>>(
&mut self,
store: &mut S,
room: &str,
cursor: &mut Option<Cursor<M::Id>>,
) {
let tree = if let Some(cursor) = cursor {
let path = store.path(room, &cursor.id).await;
let tree = store.tree(room, path.first()).await;
if let Some(prev_sibling) = tree.prev_sibling(&cursor.id) {
cursor.id = tree.last_child(prev_sibling.clone());
return;
} else if let Some(parent) = tree.parent(&cursor.id) {
cursor.id = parent;
return;
} else {
store.prev_tree(room, path.first()).await
}
} else {
store.last_tree(room).await
};
if let Some(tree) = tree {
let tree = store.tree(room, &tree).await;
let cursor_id = tree.last_child(tree.root().clone());
if let Some(cursor) = cursor {
cursor.id = cursor_id;
} else {
*cursor = Some(Cursor {
id: cursor_id,
proportion: 1.0,
});
}
}
}
pub async fn center_cursor(&mut self, cursor: &mut Option<Cursor<M::Id>>) {
if let Some(cursor) = cursor {
cursor.proportion = 0.5;
}
}
}

View file

@ -91,11 +91,12 @@ impl<M: Msg> TreeView<M> {
}
}
// TODO Split up based on cursor presence
pub async fn layout_blocks<S: MsgStore<M>>(
&mut self,
room: &str,
store: &S,
cursor: &Option<Cursor<M::Id>>,
cursor: Option<&Cursor<M::Id>>,
frame: &mut Frame,
size: Size,
) -> Blocks<M::Id> {
@ -111,6 +112,7 @@ impl<M: Msg> TreeView<M> {
layout.calculate_offsets_with_cursor(cursor, size.height);
// Expand upwards and downwards
// TODO Ensure that blocks are scrolled correctly
// TODO Don't do this if there is a focus
if let Some(prev_tree) = store.prev_tree(room, cursor_tree_id).await {
Self::expand_blocks_up(room, store, frame, size, &mut layout, prev_tree).await;

View file

@ -17,6 +17,7 @@ pub trait Msg {
fn content(&self) -> String;
}
#[derive(PartialEq, Eq, PartialOrd, Ord)]
pub struct Path<I>(Vec<I>);
impl<I> Path<I> {